

Steam News · 1d
The following bugs have been fixed:The LiDAR scanner did not display the entity in the basement.
Steam News · 2d
The following bugs have been fixed:Fixed an issue where a demon could get stuck on the roof during the Blood Moon.Fixed an issue where, with some effort, it was possible to ride an elevator with the doors open in certain locations.
Steam News · 3d
The following bugs have been fixed:The monster's collider in the LIDAR section has been changed.A small localization fix
Steam News · 4d
The following bugs have been fixed:Fixed certain spots where the core dropped by demons during the Blood Moon could get stuck.Fixed a bug that allowed squeezing through closed ventilation in technical areas.Fixed some holes in the textures.Now it's harder to get stuck behind the doors.
Steam News · Sep 29
The following bugs have been fixed:The achievement for completing Silk's Lair while touching no more than two webs now triggers correctly.Items can no longer be used during Silk's jumpscare.It is no longer possible to exit the elevator after pressing the button.Fixed a bug where the book describing the pipes could display incorrectly on large monitors.Asteroids in the arcade machines no longer get...
Steam News · Sep 28
The game is released!! It was supposed to be just a small trashy horror game about demons in an office, but the more I worked on it, the more I felt like that wasn't enough. I started to work through the world more, and with new rules for the world new ideas kept coming. Overall, the game was in development for a little over two years, and it’s finally released. A lot happened in my life during th...
Steam News · Sep 28
Please enjoy this pre-recorded stream by special guest ChiriPoco.
Steam News · Aug 27
Hi! The game’s content is now 100% complete. We’re currently working on localization, final playtests, Steam integration, and polishing. However, I have to announce that we’ve decided to push the release back by one week. Quite a few other games are releasing on the date we originally planned, so we decided it would be better to move the release date slightly. The new release date is September 28!...
Steam News · Aug 5
Hey! I'm finally happy to announce that development is nearing completion, and with that, I'd like to reveal the game's release date: September 22 It's honestly hard to believe I'm writing this. I've been working on this game for almost two years, and after countless iterations, QAs, ideas that worked and plenty that didn't, it's finally almost ready. At this point there's not much left to do, I'm...
Steam News · Jul 22
The game is now almost completely finished. All of the main locations have been completed, and I currently working on a few smaller areas for the different endings, which shouldn't take much longer. After that, it'll be the final stretch: the last round of QA, localization, and other release preparations. We may be able to announce the release date soon, so stay tuned! Also, here are some fan arts...
Steam News · May 13
The two-week playtest has ended, and nearly 500 participants were able to take part in it! Some of you also left feedback and bug reports on Discord or through the form, and I read all of them. Many of your suggestions have already found their way into the full game, some I plan to implement if I have the time, and others would require me to completely rewrite the game (I hope I would not want to ...
Steam News · Apr 24
Hello! A closed playtest is currently underway. It includes a small segment of Chapter 2, mainly featuring a city location that you can explore to get a general sense of the game's atmosphere, mechanics, and overall direction. We would appreciate it if you join and share your impressions. You can request access to the playtest on the Steam page. You can also leave your feedback or discuss the game...
Steam News · Apr 4
90% of the game is already done!Chapter 2 is finished, and it's currently the largest chapter in the game. A lot of good locations have been created, along with interesting characters, and the world's lore has been expanded. Now I'm starting the last one - Chapter 3, which will be the shortest in the game. I hope its development won't take too much time. I even feel a bit sad that the game's devel...
Steam News · Oct 16, 2025
I'm continuing work on the city location. It turned out to be a lot more work than I expected, but progress is being made. Right now, the location is about 92% complete. It will reveal quite a lot about how this world works, and it's also the largest location in the entire game - all the others will be smaller. I’m already eager to start working on the other locations, so I'll try to finish this o...
Steam News · Aug 24, 2025
In one of the chapters, we’ll have to go outside and see how the world lives beyond our building, and that’s exactly what I’m working on now. It’s a bit challenging, but I’m managing. So far, I like how it’s turning out, and I hope you’ll enjoy it too I think the new chapter is about 20% ready, hopefully I can speed it up a bit
Steam News · Jul 27, 2025
Took some time to improve the visuals of the existing locations. Also added some additional rooms, some of them you can find additional information about the world, some you can find new collectibles. Also the gameplay of some locations was slightly changed. Now I continue to work on the second chapter