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Steam News · Jul 4
Fixed a bug that caused disabling post-processing to break the game. :)
Steam News · Jul 4
Curvature Reward ChangesCollapse Curvature rewards have been adjusted to favor larger black holes more heavily instead of rewarding pressure-heavy runs as much as before.This is a balance change I would really like feedback on. Upcoming hotfixes will be based on player response, so please let me know how the new rewards feel.AddedAdded purchase multiplier options to upgrade rows.You can now buy 1,...
Steam News · Jun 27
Draggable HUD panels, hybrid GPU stability, and desktop polish. Thank you for the continued reports, especially around hybrid graphics and HUD layout. This update adds draggable panels, strengthens GPU startup handling on Windows, and fixes several layout and stability issues. Happy growing! Added Added draggable HUD panels for the Growth ladder and Disk pressure readout. Drag to move, or double-c...
Steam News · Jun 26
25,000 Copies Sold in Less Than 3 Days Wow. I honestly do not even know what to say. How To Grow a Black Hole was never expected to become a hit, and I never imagined this many people would be playing it this soon after launch. The past few days have been hectic, exciting, overwhelming, and exhausting in the best possible way. First, thank you. Every person who bought the game, left a review, repo...
Steam News · Jun 26
This small hotfix addresses a couple of issues reported after the latest update. FixedFixed feed source and black hole upgrades requiring a hold even for a single purchase. Clicking now buys one upgrade, while holding still works for rapid repeat purchases.Fixed a rare startup issue where the game could hang on the GPU check screen. Restarting the game usually cleared it, but startup should now be...
Steam News · Jun 26
Offline Simulation, Leaderboards, UI Improvements, and PerformanceThank you for the continued reports and feedback. This update focuses on improving offline simulation loading times, fixing save issues, improving leaderboard behavior, reducing unnecessary CPU usage, and making the UI clearer across different screen sizes. AddedAdded research and run modifiers to the top metrics. You can now hover ...
Steam News · Jun 26
Startup, Display Settings Memory, and Graphics Compatibility Thank you for the continued bug reports and startup feedback. This minor update focuses on improving desktop launch reliability, making startup progress clearer, and remembering your display setup between sessions. Added Added a startup screen during desktop launch with load progress and recovery options if the game takes longer than exp...
Steam News · Jun 24
Performance, Display, and Upgrade Clarity PatchThank you to everyone who has been helping find bugs and diagnose issues. This patch covers a lot of widely reported problems, and the game should now be much more performant, with a handful of quality-of-life improvements too.This update focuses on display and performance polish, along with clearer upgrade labels and automation controls. FPS limits s...
Steam News · Jun 24
Hey everyone, First off, thank you. The game has grown way beyond what I ever expected, and everyone who has purchased it has genuinely helped make one of my dreams come true. Seeing people play something I made has been unreal, and I’m extremely grateful for the support, feedback, bug reports, and patience so far. That said, there are a few important things I want to address. AI Accusations I’ve ...
Steam News · Jun 23
The Game Is Out!!!The game is finally out, and I am beyond excited for everyone to get their hands on it. I am also a little nervous, of course. This has been a huge journey, and seeing the game reach this point still feels unreal. A lot of quality-of-life improvements have been made for launch, including visual improvements, better translations, a brand-new French localization, display options, t...