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Steam News · Aug 29
Howdy folks! Have a super quick patch for y'all this week. This is a bunch more scoring patches for the Take & Hold community, courtesy of TakingFire and Sexy Mustard on the Discord. Hope ya'll are having a pleasant weekend! Let me know if you run into any scoring regressions with this! Peace, Anton Update 120 - Patch 3 Fixes: Fixed double-triggering of phase completion with boss sosigs Fixed Dama...
Steam News · Jul 31
Howdy folks! Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the full details! Peace, Anton Update 120 - Patch 2 Changes: Scoring adjusted for Sosig Kills Killstreak scoring removed Kill Style bonus renamed to headshot bonus Breach Speed Bonus remo...
Steam News · Jul 10
Howdy folks! Just a quick patch for y'all to fix a few things that slipped through the cracks for the 1.0 update! Update 120 - Patch 1 Fixes: Fixed internal pStats system not initializing on load, causing random overwrite of last played accrued data. Note this will mean that any ‘Do X of Y’ achievements that were not achieved in a single play session since the 4th will need to be done ‘from the be...
Steam News · Jul 4
Greetings! 1.0 A moment I wondered if would ever come. I have many times this past year imagined Zeno's paradox, and wondered if the journey to 1.0 would end up as such, a never ending series of halved reductions eternally approaching but never reaching the moment that I could flip the switch and say "THERE, NOW it is no longer Early Access". A preposterous feeling to have about something after 10...
Steam News · Jun 27
Howdy folks! Well here we go, we're nearing the finish line on this, what's been our longest Update Cycle ever. Granted a good deal of that length is due to the substantive breaking changes involved, and wanting to rip the band-aid off ONCE for the modder folk, and not half a dozen smaller times. But here we are. Update 120. 1.0 H3. Nearly here. I don't really know what to say if I'm being honest....
Steam News · Jun 20
Howdy folks! Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryption redos I want to do as part of a final set of tweaks to Take & Hold. Hope you all have a WONDERFUL weekend, and we'll cya soon. Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEP...
Steam News · May 30
Howdy folks! Just a quick update for y'all this week. I didn't post here for last week's update, as we were doing a mildly risky major update to the game (turning on the Steam Workshop for User Generated Content), and I wasn't sure if something was going to EXPLODE, so let folks trickle into that slower, just based on who was already watching the devlogs. But things seem to have mostly not explode...
Steam News · May 16
Howdy folks! Hope you're all having a pleasant week. We've got a patch update for y'all today that is mostly about back-end changes, but we've slipped in some balance tweaks to Lucky Looter, and some bug fixes you folks have helped me track down (thank you so much). We're moving with speed toward our 1.0 release, which we're now aiming for the 4th of July (what could be more appropriate). But we'l...
Steam News · May 9
Howdy folks! Hope you're all having a WONDERFUL Friday so far! This week we've got a special H3VR + H3VR2 Questions & Answers devlog, as I've been BURIED in them the past couple days since the announce, and wanted to make a video to go into a deeper explanation on a bunch of the most common and pressing ones. I wanted to take a moment as well to thank you for your IMMENSE SUPPORT. We've been watch...
Steam News · May 6
Greetings! I’m happy to announce that, despite the fact that we are STILL getting H3VR’s 1.0 update ready for you folks (it’s almost here, we promise), we are announcing today that we’ve been working on a full-fledged sequel! That’s right, H3VR… 2! It’s not a simple add-on or expansion. It’s not a port. It’s a ground-up rebuild of everything you love about H3. We’ve got a huge team and we’ve been ...