

0 followers · 0 likes · 0 posts today
Steam News · Aug 10
Hopetown is officially participating in Telltale's Choices Matter Festival on Steam! To mark the event, we’ve just released a fresh update showcasing some of the major progress our art and world-building teams have been working on. We’ve given Hopetown’s world a thorough visual refresh, refining atmospheric lighting, textures, and environmental depth to make every conversation and choice feel even...
Steam News · Mar 27
Veljo Hagu was the first Unity developer hired on Disco Elysium. He shaped the game’s unique skill system and translated ambitious vision into groundbreaking gameplay.Before you dive into this interview, don’t forget to wishlist Hopetown on Steam to follow development and help us reach more players.Hopetown Inspirations: The History of Disco Elysium as told by Veljo Hagu | Part Two: Technical Orig...
Steam News · Feb 27
The History of Disco Elysium is a special series in which we ask our narrative lead Martin Luiga — one of the founding members of the ZA/UM cultural movement that brought the world Disco Elysium — our most burning questions about the making of Disco and the early days of ZA/UM.Before you dive into this interview, don’t forget to wishlist Hopetown on Steam to follow development and help us reach mo...
Steam News · Feb 6
Welcome back to On The Record, our behind-the-scenes series exploring the minds, methods, and inspirations of our team. This month we’re exploring how words become world with Gerard, a senior writer for Hopetown. Before you dive into this interview, don’t forget to wishlist Hopetown on Steam to follow development and help us reach more players. On The Record: Gerard HowardTell us a little about yo...
Steam News · Jan 15
Welcome to Off The Record, our monthly peek behind the scenes of Hopetown. A look into the strange, shifting narrative RPG we’re building with far too many red strings pinned to our walls. You can bury a lot underground. Doesn’t mean it stays put. In Hopetown, the truths that people whisper after midnight are often more revealing than anything they print. This transcript was found scrawled on the ...
Steam News · Dec 8, 2025
“Every corner of Hopetown should feel like it remembers something you don’t” On The Record | Developer InterviewWelcome back to On The Record, our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. This month we’re stepping into the concept stage, where mood becomes world, with Anastasia. From surreal architecture to everyday details that just feel a litt...
Steam News · Oct 30, 2025
"Stories aren’t just told. They’re lived, remembered, and reshaped." Welcome back to On the Record, our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team.This time, we’re joined by writers Dan and Varia, who’ve been helping shape the tangled narrative threads of Hopetown. From inspirations drawn from books, games, and real-world influences, to what it mea...
Steam News · Sep 25, 2025
Welcome back to On The Record This time on On The Record, we’re stepping into the visual heart of Hopetown. Art director Astri Lohne has been a huge part of shaping the game’s strange, beautiful world. A place balanced between the familiar and the surreal.In this interview, Astri takes us behind the scenes of Hopetown’s art direction, sharing how the environments came to life and how she approache...
Steam News · Sep 22, 2025
We’re officially on the record.On The Record is our new behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. We're kicking things off with lead writer and worldbuilder Martin Luiga — whose work helped shape the unforgettable world of Disco Elysium. Martin joined the Hopetown team in early development, bringing his sharp eye for layered storytelling, twistin...