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Steam News · Jun 13
– Added Memory Search feature to the Compendium. Memories can now be filtered by their content, unlock state, region and time.– Added a System Message that appears the first time a Hint Coin is used.– Increased the maximum available Compendium font size.– Added brief cooldowns between scrolling in/out and middle-click actions for stability.– Fixed an issue causing duplicated hint labels.– Correcte...
Steam News · May 27
– Added the ability to zoom into puzzles, with zoom level options (Disabled / 10x10 / 15x15 / 20x20). – The zoomed-out world map can now also be navigated using keyboard and controller. – Added extra safeguards for achievement progress tracking.
Steam News · May 20
– Fixed achievement progress tracking for Imperial Inspector and Meridian Mapmaker. – Green area recovery now includes connected areas across region borders. – Hint bars are now highlighted while marking cells. – Improved how locked memory node locations are displayed in certain cases. – Fixed typos in some memories.
Steam News · May 16
– Added Steam achievements. Existing players will unlock earned achievements retroactively when loading the game.– Added Hint Coins, which can be spent to reveal a random empty or incorrectly filled cell. Revealed cells are permanently locked, spent coins cannot be recovered, and more Hint Coins are earned by revealing the map.– Cell Counting has been renamed to Cell Marking, with a new Sticky opt...
Steam News · May 11
– Added new blue marker behaviour options (On, Off, and Errors Only) for clearer feedback when Blue cell rules are not met. – Cell Counter now removes cells from the count when you drag back over highlighted cells. – Added an Overwrite Cells option (off by default). Enable it to let fill and cross actions change already filled or crossed cells. – Cell Info now also shows the cell’s row/column numb...
Steam News · May 8
– Added basic controller support for menus, puzzles, stories, and Navigator movement. – All actions can be rebound, with secondary bindings now available for key controls. – Added a Drag Assist option (Off by default) to lock cell dragging to a single axis. – Added Auto Close Puzzle option (On by default) to close puzzles automatically once all hints are met. – Added Puzzle Preview option (Off by ...
Steam News · May 1
– Added Middle Mouse cell highlighting for easier counting. – Improved undo/redo behaviour for smoother move tracking. – Updated Help Guide's "The Basics" page. – Fixed Memory closing when scrolling during the region unlock sequence. – Fixed typos in Memories.
Steam News · Apr 29
It’s official. Homgard is OUT NOW! To mark the occasion, Homgard is launching with a 10% discount for a short time. If you’re new: Homgard is a cosy, story-heavy nonogram (picross) adventure where solving puzzles reveals the map beneath your feet and slowly uncovers a world that refuses to fade quietly. No rush. No timers. No wrong way to wander. Hundreds of puzzles. 25 regions. Lots of stories wa...
Steam News · Apr 8
After a lot of support and encouraging feedback along the way, I can finally share when Homgard will be ready. Homgard launches on 29 April 2026! The full game continues far beyond the demo's opening chapter, with hundreds more stories, new nonogram mechanics, and plenty more puzzles to solve. The world may have ended, but it's still got more than a few surprises left! If you’ve played the demo al...
Steam News · Feb 23
Homgard is part of Steam Next Fest this week, and the demo is available to play now. If you haven’t tried it yet, this is the perfect time to try out 42 handcrafted puzzles, experiment with several of the new nonogram mechanics, and explore the opening chapter of the story. Demo will remain available after the Fest, and progress carries over into the full game. If you enjoy your time in Homgard, c...