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Steam News · Jul 18
🖥️ UI now correct at every resolutionFixed the menu and in-game UI shifting or overflowing on aspect ratios other than 16:9 (4:3, 5:4, 16:10, 21:9...). Edge elements now stick to their edges — money panel, counters and buttons sit exactly where they should at every ratio (including the wave counter's slide-to-corner animation). The 16:9 look is preserved pixel-for-pixel.🧟 Co-op: zombies stopped at...
Steam News · Jul 15
🗺️ New Map: Abandoned Police StationThe abandoned police station is now playable! A full second map with its own wave flow, workbench, barricades and Core defense.🎬 New: Opening CutsceneStarting a game now plays an action-packed intro: your character fights through the horde.🎛️ New System: Match SettingsPick your map from the lobby and tune 14 zombie/wave settings: starting zombie count, spawn rat...
Steam News · Jul 5
🎮 GameplayR870 shotgun reworked from the ground up: Now a true zombie-game shotgun — pellets punch through the first zombie and damage the one behind it, pellet count and damage are up (one-shot kills up close, one-shot headshots from a fair distance), effective range is longer and impact force is stronger. Perfect for mowing down packed hordes. For balance, shotgun reserve ammo is now capped at 5...
Steam News · Jul 1
🎮 GameplayDeath penalty reworked — health instead of money: Dying or getting revived by Second Wind no longer takes your money. Instead, you come back with 50% health. Applies to both singleplayer and co-op — you still keep your inventory. (The Second Wind perk description has been updated to match.)The M1911 now starts with 72 reserve ammo.Zombies now actually fall into the pit: Zombies heading d...
Steam News · Jun 27
🧟 The dead don't stop. Will you?The facility has fallen. The dead are everywhere. But the core still stands... and so do you.The Hold The Line demo is OUT NOW — and it's FREE.Lock down the perimeter and hold the line against relentless waves of the undead. Every wave hits harder. Every shot counts. If the core falls, you fall with it.🎮 What's in the demo5 full waves of escalating zombie survivalPr...
Steam News · Jun 23
🧟 Gameplay & BalanceRunning Tanks rebalanced: No longer do all Tanks sprint — only a limited number run at once while the rest walk (mixed walking + running Tanks). (In co-op, everything still runs from Wave 20.)🛠️ FixesFixed AK recoil — the first shot now lands where you aim instead of going random.Co-op: Fixed a player sometimes being invisible to others after dying and respawning.
Steam News · Jun 22
🛡️ HOLD THE LINE — EARLY ACCESS ROADMAP☀️ SUMMER 2026 — Foundation & First Expansion⚙️ Performance Optimization (priority #1)🗺️ 2nd Map📈 Level / Progression System🔧 Quality of Life & Bug Fixes💬 Discord Community🍂 FALL 2026 — Content Expansion👹 Boss Zombies🗺️ 3rd Map🧟 New Zombie Types🔫 New Weapons🎬 New Animations🔧 Workbench Expansion❄️ WINTER 2026–2027 — Depth & Progression📈 Progression System Expa...
Steam News · Jun 22
⚖️ Balance / GameplayZombies now attack the Core directly once they reach it, instead of trying to path around it.Co-op difficulty ramped up: running Tanks start at Wave 10, and from Wave 20 every zombie sprints. (Single-player gets running Tanks at Wave 10.)Co-op economy rebalanced: all prices are 50% higher in co-op (workbench, wall weapons & ammo, barricade repairs).Co-op starting cash changed ...
Steam News · Jun 20
🐛 FixesFixed the "Game Over" screen wrongly appearing after a Second Wind revive in co-op.After a Second Wind in co-op, all players (including survivors) now return to spawn.Fixed zombies spawning early during the preparation phase — they now only appear once the wave starts.Fixed players getting stuck floating after a Second Wind revive in singleplayer.Fixed the crosshair occasionally disappearin...