

Steam News · 5d
What's New? / FixesAdded Ant village structures that are scattered in places where I think they fit. These structures have some randomness to them but not much yet. There are some resources to loot from them.Added a Sniper Ant, they have bad eyesight so they may take awhile to shoot you. For now they have a chance to spawn in the ant village towers.Fixed an issue where ambience would not play in c...
Steam News · Oct 2
What's NewYou can now toggle gibbing in the visual options menu. The current list of bugs that have gibs is wasps, ants, cordyceps infected, and spiderlings. toggling gibbing and moving away/ not looking at gibs will despawn them so you can make a pile if you want.Adjusted options menu layout.Fixed bug where you can infinitely jump in flying restricted areas, I think adding the joypad jump button ...
Steam News · Oct 1
Changes - Added sfx to tank attack animations and smoke effects when it's destroyed. - Made it so that disabling the tank now kills the gunner. - Changed text on statistics boards.
Steam News · Oct 1
I've kept quiet working on this for a little longer than I wanted but I realized I needed to get this out sooner than later. You think doing something will be easy and sometimes it is, other times it definitely is not. Everything looks fine on my end so I hope everything is good on yours.What's New?You can now enter the anthill when you destroy the 2 radars that surround it.Added the first anthill...
Steam News · Sep 23
CHANGES I noticed the "face-cam" not working after the last update, I can't have that. In the future I may add a toggle to turn it off. The weapon switch sfx would not play when switching from the rocket launcher to the lmg. I am currently working on the next "big" update. I noticed these problems while playing and rather than wait and clump the fixes together with the "anthill" update, I'd just p...
Steam News · Sep 22
Update 1.0.44 The annoying white void issue seems to have been fixed (according to the Discord members). I can now get back to adding new features and stuff. I hope that nothing like that happens again but you never know when something decides not not work anymore or if something different happens from machine to machine.I feel that if you bought something advertised to work on your hardware/OS it...
Steam News · Sep 21
Boring Stuff Still...Fixed missing collisions in the hive and lab levels.Removed multi-threaded processing as it was causing errors that filled system logs and it is an unstable feature that may affect playability to some.Re-baked all OccluderInstance nodes, they may be removed in the next update if the white void issue continues.Made ready checks that make sure the player's camera is set as curre...
Steam News · Sep 21
AFTER NEARLY PULLING AN ALL-NIGHTER OF DIAGNOSING REPORTED ISSUES...Changed my old scene switch system to one that will not disappear until the engine reads that the next scene is completely loaded. The loading screen now has a progress bar and also reads the percentage of the scene being loaded. The loading screen will be visible until the scene finished loading, it may stutter/freeze a bit durin...
Steam News · Sep 18
Added occlusion culling to the cabin structure and everything inside of it.
Steam News · Sep 18
Update NotesFixed spore tally not updating when supposed toAdded random/purchase dialogue to Big Richard's store employeeAdjusted and added some decor