Steam News · Sep 5
「 HIROTONFA's American Revolution Smuggler 」will release into Early Access this September 24th, 2026!With that in mind, the demo has been updated! Please wishlist the game and spread the word to friends, family, and enemies!Early Access Demo 1.0DESIGNGeorgia-chan has been redesigned.Added more sprites by Magnagallina.Better gamepad vs keyboard detection. Mouse cursor disappears when using gamepad....
Steam News · Jul 15
BUGFIXESSet VisuStella Message Core Plugin Settings > General Settings > Stretch Dimmed BG = False, in case this was interfering with GALV's related plugins on application startup.Added the Verbose Error Screen plugin by Arthran to help stack trace errors.Player no longer moves around while checking the world map from the menu.Different faction ships should have a closer-to-equal chance to spawn i...
Steam News · Jul 11
CREDITSAdded my wife, Magnagallina, to the credits as a game designer. On top of her amazing character design work (such as Patriot-chan's latest dialog sprites and full-on designs for Mr. Attorney & Shinnecock-chan), she's workshopped and tested countless gameplay ideas with me for months.DESIGNDr. Apetrots, voiced by the talented Johann the Butcher, has been added as a recruitable specialist! Yo...
Steam News · Jul 7
DESIGNLoad Game command added to menu. That was actually easier than I thought it'd be.BUGFIXESRefusing to hand over sailors to be impressed leads into a sea battle as intended, not a fistfight.Faction ships that chase you on the sailing screen were disabled. There's something glitched out about them that cause them to continously assault the player in the middle of events, despite my best use of ...
Steam News · Jul 6
DESIGNMore dialog changes. Carolina twin tweaks.Fort musket selling simplified.Briny Baldrick refuses to set out on Fridays, like a true mariner.BUGFIXESLady Justice no longer confuses New Orleans for St. Augustine.
Steam News · Jul 3
DESIGNPorts on sailing map now have the full names of the associated state written out.Added skip choice for individual, long relationship event cutscenes.Fishing mini-game moved from New Hampshire to Maine.Raised tsukumogami magazine subscription rate for True Sea Dog difficulty.Dialog typo fixes and adjustments.Adjusted some music.
Steam News · Jun 30
DESIGNAdjusted rate of "healing" for player market-caused crashes. They should happen less often if selling over time instead of bulk.There still, however, appears to be a glitch where the market crashes after selling one item for the first time. Still looking into this.Port Customs fees automatically take payment without waiting for player input when giving the total.Dockmaster now mentions that ...
Steam News · Jun 29
CREW RESTCrew and specialists now get tired if they don't rest or party in an inn. When tired, they'll start making mistakes. When very tired, they'll start to lose morale.Cost of staying in an inn depends on amount of current crew.DESIGNMost minigames can now only be worked at once-per-day.Marina's fishing loot pool has been rebalanced to be harder to get the more expensive cargo.Greyed out optio...
Steam News · Jun 25
Merged experimental-build with the default branch.PERFORMANCEDowngraded NW.js to v0.80 and added code to hopefully make sure NWjs terminates fully when the application closes (see discussion post here for more info: "Verify integrity of game files" (Right-click the game, go to Properties, Installed Files) to make sure...
Steam News · Jun 21
This build can be opted into under "Game Versions & Betas", marked as "experimental-build".SHIP BUYING, UPGRADE CHANGESUpgrade system reworked. You can buy and pilot different ship types (just the starting Pinnace and some Sloops in the demo).You can only upgrade each stat of a ship once, lost upon trade-in for another ship.Starting ship type renamed and redesigned as a Pinnace.Starting HP reduced...