

Steam News · Apr 29
Corrected some localization weird display Displayed the correct end screen when a level is finished Some few things here and there
Steam News · Apr 28
Hi everyone,I can hardly believe I'm writing this, but Hidden Foxes is finally available! To give you a little bit of context, my game development journey started exactly 11 months ago. Back then, I opened Unreal Engine for the very first time. I had absolutely no idea what I was doing. Before Hidden Foxes even became an idea, I went through endless tutorials, built countless messy prototypes, and...
Steam News · Apr 7
Hey everyone!I’m thrilled to announce that Hidden Foxes is officially participating in the upcoming Hidden-Object Fest on Steam, this April, 9!To celebrate the event, I’ve just pushed a major update to the playable demo. I’ve spent the last few weeks polishing the experience and adding some features (and one totally unexpected).Here is what’s new:🖼️ A Brand New Store Page & TrailerIf you haven't v...
Steam News · Mar 14
Hello everyone!If you are looking at your wishlist and wondering "Wait, when did I add this game?", don't worry!As development has progressed, the game has evolved into something truly special. To better reflect its cozy atmosphere, the 3D dioramas, and our mischievous little stars, I decided it was time for a fresh coat of paint."Hide ! lil' foxes" is now officially Hidden foxes! 🦊Rest assured, i...
Steam News · Jan 27
Hi, dear players,I just updated the demo with the following :In the tutorial, I upgraded the characters with the V2 version, and added grass on the floorAdded a feedback button on the main menuoptimized (just a little bit) the size of the game, on disk and in memoryNo big changes, hopefully. The demo seams to run well, and it makes me happy
Steam News · Jan 14
After months of hard work, the demo is finally live!If you enjoy it, your wishlist truly helps
Steam News · Sep 1, 2025
Been working on a day/night cycle.
Steam News · Aug 16, 2025
I’m currently working on Level 6: a children’s park. 🌳🎠It’s definitely the most ambitious one so far, packed with characters and… lots of animations! That’s not exactly my strongest skill, but I’m hanging in there 💪 to bring you the cutest and highest-quality level possible.