

Heroes Suck 2026
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Steam News · Sep 22
Patch Notes: 1.1
Beating Chapter 4 now rolls the credits, the Abyss stops pretending it has a floor, and Heroes Suck now runs natively on Linux. Here's what's new. New Clearing Chapter 4 now rolls the credits. Finish its last stage and they play over the main menu art, title theme and all, with a Skip button if you'd rather get straight to your rewards. A short thank-you follows, then it's back to the dungeon. It ...
Steam News · Sep 18
Patch Notes: 1.0.5
A small hotfix, shipped between dungeon shifts. New Added a one-time Steam review prompt after Chapter 2. Rout Kaelviir's second act and the next time you're back in town, we'll ask, kindly and just the once, whether you'd leave an honest review on Steam. It's just one dev running this whole dungeon, so it genuinely helps. No loot bribes, no pressure, just an honest ask. On the horizon The Abyss w...
Steam News · Sep 17
1.1: Endless mode and leaderboards are coming
I wanted to let you all know Heroes Suck is going live-service. The game as it stands today is just the beginning. First up, 1.1: endless challenge stages, a leaderboard where you can battle for the #1 spot, and exclusive Discord roles for whoever climbs it. That's the start. I'm working behind the scenes on more content and on improving what's already here. Most of it will be free. I'm not ruling...
Steam News · Sep 17
Patch Notes: 1.0.4
A window to read patch notes like this one, plus a couple of fixes worth knowing about. New Added a Patch Notes window to the main menu. Read up on past updates any time, and get a one-time notice the first time you launch after a new version drops, like a herald riding into town with the week's news, minus the horse. Bug fixes Fixed percentage values showing as an empty box for players whose syst...
Steam News · Sep 16
Patch Notes: 1.0.3
A small balance and quality-of-life patch. Balance Reduced the Wall Crusher's cooldown from 8 seconds to 7 seconds, with its final upgrade tier rebalanced to match. Gameplay Hard Mode now unlocks after completing the Prologue. New players get a smoother introduction before taking it on, since finishing the Prologue opens up a lot more of Heroes Suck at once, Hard Mode included. The toggle stays vi...
Steam News · Sep 15
Patch Notes: 1.0.2
A small hotfix for a couple of Wall Crusher issues found right after launch. Bug fixes Fixed a Wall Crusher on the edge of the dungeon preventing stages from starting. A Wall Crusher pushing toward an outer row or column made the Battle button do nothing for both story and challenge stages. Stages now start normally, and those Wall Crushers work as usual. Fixed the Wall Crusher's wall passing stra...
Steam News · Sep 15
Heroes Suck: Out now!
It's finally here! It has been an arduous 3 years and 5 months of development. I am very happy to announce that Heroes Suck is available for purchase. I want to say: Thank you To everyone that has been with me throughout this process: whether you are someone that offered me advice, a friend, family, a demo/beta player that gave feedback (or even just told me how much you were looking forward to th...
Steam News · Sep 11
Patch Notes: 1.0.1
A quick update ahead of the September 15th launch. No new content this time, just some fixes and an audio pass. Bug fixes Fixed several town NPCs slowly drifting from their spot during long play sessions. Kaelviir, Remi, Hilda, Logan, and Mayor Perceval could inch away from where they belong the longer you stayed in the world. They now stay put. Fixed the town interface sometimes disappearing afte...
Steam News · Sep 1
Patch Notes: 1.0
Heroes Suck 1.0 is coming September 15th Thanks for playing the demo and the beta! The full game launches on Steam on September 15th at 11:00 AM ET. Chapters 3 and 4, the ending, and the rest of the campaign are all on the way. Your existing demo and beta saves carry over, so nothing you've built gets left behind. In the meantime, here's everything that's changed since the last demo build. New in ...
Steam News · Aug 11
Demo Update 0.21
Two months of work since the last demo build. Most of it went into the save system, plus a round of performance work aimed at the later-game waves, preparing for release, and a handful of real balance changes. Your existing demo saves carry over. The beta is open The closed beta is live as of today, August 11, and runs through August 25. It covers the Prologue through Chapter 2 and is distributed ...
Steam News · Jun 7
Demo Update - v0.19
SummaryQoL patch: improvements, optimizations, and bug fixes.ImprovementsNew and improved camera system. The pillars in the dungeon will no longer get in your view and will be occluded when they get in your way.Introduced a new font for text-heavy areas of the game to improve readability.Redesigned the pause menu to improve functionality and allow movement around the map.Story replay - view story ...
Steam News · Mar 6
Demo Update (Graphical Overhaul) - v0.18
After a bout with burnout - I'm back and at it. In this patch you can expect a whole visual overhaul (including optimizations), as well as an overhauled loot chest experience! I updated the game engine to utilize the latest that Unity has to offer, and also enabled DX12 by default.In my tests, I was able to achieve around a 35-40% increase in frame rate, while also improving the fidelity of the vi...
Steam News · Oct 3, 2025
Demo Update - v0.16.3
Today there was an announcement relating to a security flaw found in all games that use the Unity game engine. The issue has been patched, and developers have all had to update their games to patch the security flaw as well. This update doesn't include anything beyond the engine update, which includes the fix for the security exploit. If you are curious about what this exploit is capable of (it's ...
Steam News · Jun 30, 2025
Demo Update - v0.16.2
SummaryBig QoL patch, improvements, and bug fixes. All in preparation of the upcoming beta. Save file structure has been modified, and previous saves have been invalidated. I apologize for this inconvenience.FeaturesControl remapping.Voice-over subtitles! These are a work in progress and still have a bit of tweaks required to get them 1:1.Replay button has been re-added.Inventory UI - this shows a...