Steam News · 11h
A small balance and quality-of-life patch. Balance Reduced the Wall Crusher's cooldown from 8 seconds to 7 seconds, with its final upgrade tier rebalanced to match. Gameplay Hard Mode now unlocks after completing the Prologue. New players get a smoother introduction before taking it on, since finishing the Prologue opens up a lot more of Heroes Suck at once, Hard Mode included. The toggle stays vi...
Steam News · 15h
A small hotfix for a couple of Wall Crusher issues found right after launch. Bug fixes Fixed a Wall Crusher on the edge of the dungeon preventing stages from starting. A Wall Crusher pushing toward an outer row or column made the Battle button do nothing for both story and challenge stages. Stages now start normally, and those Wall Crushers work as usual. Fixed the Wall Crusher's wall passing stra...
Steam News · 23h
It's finally here! It has been an arduous 3 years and 5 months of development. I am very happy to announce that Heroes Suck is available for purchase. I want to say: Thank you To everyone that has been with me throughout this process: whether you are someone that offered me advice, a friend, family, a demo/beta player that gave feedback (or even just told me how much you were looking forward to th...
Steam News · 4d
A quick update ahead of the September 15th launch. No new content this time, just some fixes and an audio pass. Bug fixes Fixed several town NPCs slowly drifting from their spot during long play sessions. Kaelviir, Remi, Hilda, Logan, and Mayor Perceval could inch away from where they belong the longer you stayed in the world. They now stay put. Fixed the town interface sometimes disappearing afte...
Steam News · Sep 1
Heroes Suck 1.0 is coming September 15th Thanks for playing the demo and the beta! The full game launches on Steam on September 15th at 11:00 AM ET. Chapters 3 and 4, the ending, and the rest of the campaign are all on the way. Your existing demo and beta saves carry over, so nothing you've built gets left behind. In the meantime, here's everything that's changed since the last demo build. New in ...
Steam News · Aug 11
Two months of work since the last demo build. Most of it went into the save system, plus a round of performance work aimed at the later-game waves, preparing for release, and a handful of real balance changes. Your existing demo saves carry over. The beta is open The closed beta is live as of today, August 11, and runs through August 25. It covers the Prologue through Chapter 2 and is distributed ...
Steam News · Jun 7
SummaryQoL patch: improvements, optimizations, and bug fixes.ImprovementsNew and improved camera system. The pillars in the dungeon will no longer get in your view and will be occluded when they get in your way.Introduced a new font for text-heavy areas of the game to improve readability.Redesigned the pause menu to improve functionality and allow movement around the map.Story replay - view story ...
Steam News · Mar 6
After a bout with burnout - I'm back and at it. In this patch you can expect a whole visual overhaul (including optimizations), as well as an overhauled loot chest experience! I updated the game engine to utilize the latest that Unity has to offer, and also enabled DX12 by default.In my tests, I was able to achieve around a 35-40% increase in frame rate, while also improving the fidelity of the vi...
Steam News · Oct 3, 2025
Today there was an announcement relating to a security flaw found in all games that use the Unity game engine. The issue has been patched, and developers have all had to update their games to patch the security flaw as well. This update doesn't include anything beyond the engine update, which includes the fix for the security exploit. If you are curious about what this exploit is capable of (it's ...
Steam News · Jun 30, 2025
SummaryBig QoL patch, improvements, and bug fixes. All in preparation of the upcoming beta. Save file structure has been modified, and previous saves have been invalidated. I apologize for this inconvenience.FeaturesControl remapping.Voice-over subtitles! These are a work in progress and still have a bit of tweaks required to get them 1:1.Replay button has been re-added.Inventory UI - this shows a...