

Steam News · May 29
One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it ːarchduckːAdventures!Hellcard II will have adventures. Each adventure has its specific goals, side quests, and a final boss. Or two ːarchduckː Think of adventures as stories, ea...
Steam News · Feb 4
Hi Everyone!Let's start the year with a solid discount and a free trial period! If you’ve been Hellcard-curious but haven't had the chance to jump in, or if you have friends you’d love to drag into the Paperverse, this is your opening!The game will be free to try and discounted for several days. Have fun with it, and if you like what you see, be sure to check out the upcoming Hellcard II. It’s sti...
Steam News · Feb 4
Hi Everyone!As you probably already know, Hellcard II is coming later this year. In this post, I want to focus on how the lessons we learned while making the first game led directly to the new features in the sequel.Why Hellcard II, Even?We had plenty of ideas for extra content for Hellcard 1, especially after Bruja: The Blood Witch was so warmly welcomed. However, we hit a wall with our old custo...
Steam News · Feb 3
This small update focuses on adding oft requested modding functionality. Full changelog:Version 1.1.260203 - 3 Feb 2026Mod Support: Fixed SetCounter function execution order for influences created via AngelScriptMod Support: Fixed InitCharacterHitController function signature in AngelScriptMod Support: Added DrawCards function to AngelScriptMod Support: Added possibility to iterate through m_Targe...
Steam News · Jan 29
Hi Everyone!As you surely noticed strange things were afoot at Hellcard this week. We had a Free Weekend type of sale scheduled for the next week but it glitched in the backend and started early. This led to a confusing window where the free to play and the discount periods weren't quite in sync, followed by the event ending abruptly when the error was discovered and corrected by Steam.I'm sorry a...
Steam News · Sep 10, 2025
Finally, Hellcard is launching right this moment on PS4, PS5, Xbox, and Switch. I know most of you already play it on Steam, but if you have friends who are console-first? Now is the time to let them know ːArchduckː Or if you would like to play on the go with Switch. The console version includes all the content from Steam along with Bruja. The only stuff missing is the mod support, for obvious rea...
Steam News · Aug 7, 2025
Version 1.1.250807 - 7 Aug 2025Fixed Modding Tools not launching for users with non-Latin characters in their system pathsFixed angelscript registers for Card Context in Modding ToolsImproved property descriptions in Modding Tools for increased clarity
Steam News · Jul 28, 2025
As Tinkerer would put it, it's time for the community to control the means of production ːarchduckːWe present you with mod support for Hellcard. This includes our toolset along with documentation and a sample mod, The Hexer, available in the Steam Workshop. The ToolsHellcard was developed on our in-house engine called CUG. This means it features unique editors and workflows. And unique bugs. We tr...
Steam News · Feb 23, 2025
We're at a point now where deckbuilders can come in all shapes and sizes. Balatro takes the traditional 52 card deck in an all-new direction, Slay the Spire spins the genre towards turn-based combat, and Inscryption drenches the idea in an unsettling atmosphere. My point is, we've got so much choice that just calling a videogame a deckbuilder these days won't tell you nearly enough. That said, it'...
Steam News · Feb 6, 2025
Version 1.1.250206 Disabled the anonymous data collection system, which occasionally caused crashes