



Steam News · 1d
Hello everyone! Steam Next Fest has officially kicked off, and HELLCARD II is right in the middle of the action! While our demo has been out in the wild for a little bit now, this week is a massive milestone for us and for the game's visibility ahead of our full release in Q1 2027. In the spirit of our usual candid transparency: we need your help to bump up our player numbers during the festival! ...
Steam News · 5d
We finally got the changelog window up and working, so please expect more verbose updates from now on ːArchduckː I will append the full changelog at the bottom. Aside from the balance changes the most prominent change are the new languages. Please report any issues with translations (both visual and language problems). In other news, it's 4 Days Until the “Break HELLCARD II” Demo ChallengeWe have ...
Steam News · Oct 9
Playtest gave us a treasure trove of balancing data. With that, and your feedback, we did out best to balance the game. Some team members think the game is balanced. That they have a handle on how many game breaking builds are possible. Others on the team are pretty sure they are mistaken but need help proving it. Cue this first...Break HELLCARD II Community Challenge. Your mission is simple: push...
Steam News · Sep 22
The playtest ended over the weekend, thank you all who participated! Every monster slain, every card played, every death and resurrection brings us closer to making Hellcard II as fun as possible. Not to mention every bug reported, that goes without saying. I will share some fun insights from the playtest at the end of this news.Demo is liveWhile the playtest ended, we relaunched that build as a d...
Steam News · Aug 14
It is finally time for a playtest! I think it goes without saying that no game can be balanced and release-ready without testing. The whole team is looking forward to your feedback (and bug reports ːarchduckː). We want to use the Steam Playtest backend for this. We’ve never used it before, so we will all see how it works out, but on paper, it looks like a pretty easy and cool system. Sign-ups for ...
Steam News · Jun 7
Adventures sometimes lead heroes to revisit places they have already fought in. Or will fight in. This offers an interesting perspective on how the larger story unfolds. Last time we showed you a sneak peek of the Evil Manor adventure. Today, the focus is on the same manor, but in a very different time. Expect lush carpets, enemies with a heartbeat, and cozy lighting. The Blackmail ManorFind out w...
Steam News · May 29
One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it ːarchduckːAdventures!Hellcard II will have adventures. Each adventure has its specific goals, side quests, and a final boss. Or two ːarchduckː Think of adventures as stories, ea...
Steam News · Mar 20
We want Hellcard II runs to be more like adventures, leaning into the RPG aspect of the dungeon crawl. And one can't have an RPG without stats! In Hellcard, the only ways in which characters differed were their decks and, to a degree, class artifacts. In Hellcard II, we are introducing Stats - a new way to specialize your deck or pivot into an entirely different build.Each class begins with unique...