

0 followers · 0 likes · 0 posts today
Steam News · Aug 19
I've migrated the project to the latest Unity version. This will allow me to eventually implement an online multiplayer mode. This is new territory to me, so it will take a while before it's ready to test it. I've also added an extra difficulty setting for the Grand Tour mode and I've redone the track layout for the first stage. The desert scenery also got a slight update and a little performance ...
Steam News · Jul 30
No, the Championship mode is still in the oven for a little while longer, but in the meantime I've got two new game modes for you: Grand Tour and Cruising. Cruising was a feature requested by quite a few players: a randomly generated road layout that you can ride forever. Well... not completely forever. At least not yet. The 9 environments (yes, I secretly added a new one) are randomly combined. E...
Steam News · Jul 1
Some people have requested a 3rd person view, so here it is! Hit the C-key or the select button on your gamepad. To be honest: it's not completely finished though. It does have a working brake light, wheelie-animation, but no flames out of the exhaust pipes and no tire smoke yet. Those will come later. I've also made the turb...
Steam News · Jun 30
Quite a few people have pointed out that the game's frame rate isn't always as smooth or stable as it should be. I've spent some time digging into the code and optimized one of the most performance-intensive parts of the game. It's not perfect yet, and you may still notice the occasional stutter, but I hope you'll see a clear improvement. If you're still experiencing performance issues, please let...
Steam News · Jun 26
I moved the time limit slider to the track select menu in Arcade mode. By default, the game now gives you 5 extra seconds per checkpoint. You can adjust this from 0 to 10 extra seconds, so you can choose between the original die-hard arcade timing or a more forgiving ride. I hope this makes Arcade mode more enjoyable for both casual players and riders who like to suffer.
Steam News · Jun 25
I've rebalanced the amount of time you get when passing a checkpoint on the Intermediate course. It was a bit too generous in my opinion.
Steam News · Jun 22
Balancing the difficulty of the game is a delicate process. It took me a long time to get it to a point where I'm quite satisfied with it. However, it's balanced for... me. So I can understand that the game may be a little too difficult for some players.That's why I've added this "cheater panel", where you can fine-tune three parameters to your liking if you're getting too frustrated.In all seriou...