

Steam News · Apr 17
Aftermath of The Grand UpdateIn November of last year we hosted our biggest studio event so far - from rebranding Black Phoenix into Dark Vector, to reveal and demo of Half-Life: Element 64, revival of Resurgence and release of Half-Life Arena, we were met with great response to those few projects we've been cooking up for the past few years. Now, almost half a year later we are looking forward to...
Steam News · Dec 12, 2025
We want to thank everyone who has supported us over the years and to those who expressed interest in our projects over the past 2 weeks. The Grand Update was a bigger success than we had anticipated, and while there is still a lot of work ahead of us, we are humbled by response Half-Life: Element 64, Arena and The Making of Resurgence have received.We have been monitoring feedback you have shared ...
Steam News · Nov 30, 2025
NPC hitboxes will now turn off much sooner upon deathFixed impulse 101 crashing the gameAdded support for joystrick triggersFixed red security doors softlock issue on e1m3Fixed various graphical glitches on e1m4Fixed a graphical glitch next to a secret door console on e1m5Added a green sprite to security door console on e1m1 to better highlight the interactionAdded an extra healthkit in the starti...
Steam News · Nov 30, 2025
Fixed Visual C++ Runtime crash caused by invalid expression
Steam News · Nov 29, 2025
Fixed the end level statistics not displaying on e1m3Players and enemies can now shoot through the handrails on the second floor of e1m4
Steam News · Nov 29, 2025
Added more ammunition drops to e1m2, e1m4 and e1m5Disabled texture filtering by default
Steam News · Nov 29, 2025
Added more ammunition drops to e1m3 to help mitigate ammo scarcity