

Steam News · Oct 27, 2014
Hey guys, as you may have noticed, Hack n Slash has a new lower price and bundle option to celebrate today's release of Spacebase DF9. It's fitting, as these games shared a journey from our community-voted Amnesia Fortnight game jam, to being funded by Indie Fund and friends, to becoming Steam Early Access titles, and now being finished games. So if you haven't already grabbed Hack n Slash, you ca...
Steam News · Oct 10, 2014
Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help bring some more folks into the game and the world of programming and lead to more crazy mods in the workshop community!
Steam News · Sep 23, 2014
This is a minor bugfix build that fixes some security holes in the Hack 'n' Slash mod support. Special thanks to SmashManiac for identifying and disclosing the issues!
Steam News · Sep 19, 2014
We've just published a new patch for Hack 'n' Slash with a collection of bugfixes. Linux fixes Linux configuration files, local save files, and mods now saved in a more appropriate location, following the standard used by other Double Fine games. You can now find these files on your local system in the following location: $HOME/.local/share/doublefine/hacknslash Subscribed mods now download and ex...
Steam News · Sep 9, 2014
Hack 'n' Slash is Now Available on Steam and is 33% off!* Hack n Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game s code! After a successful Early Access period, the game is moving to full release! And remember, the only way to win is not to play...by the rules! *Offer ends Septem...
Steam News · Sep 9, 2014
And we’re live! We’re very proud to be shipping the full release of Hack ‘n’ Slash. When I had the weird idea for a game about hacking and pitched it during Amnesia Fortnight in 2012, I had no idea the concept would excite so many people, and I certainly didn't expect that we’d get to turn it into a full game. The Early Access community has been a huge help to the game as well; you all provided fa...