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Steam News · 5d
An Overdue GreetingLong time no chat. I've been keeping my head down since the 1.0 launch of Gunlocked 2, staying busy with work, but it's time to reemerge and talk about the state of things now and to come!As I've mentioned before, I've had to shift priorities away from my own games to take on freelance work over the last several months, and I've already announced some of the projects I've worked...
Steam News · Mar 31
Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players. Made some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement. Added some protections to clean...
Steam News · Mar 31
This update fixes a few issues related to bombs. Most importantly, a memory leak related to the Shock Bomb weapon. This issue could be quickly exacerbated by the new power scaling in the 1.0 update. Bombs are a slow-to-start build that can become really powerful, and as such, not a lot of players previously tried those builds out prior to 1.0. If you have issues with slowdown, especially late in t...
Steam News · Mar 31
Fixed an issue that prevented the Backdraft's symbionic from unlocking, related to the recent utility overhaul.
Steam News · Mar 30
I made substantial changes to upgrades and mouse controls in the 1.0 patch, and I didn’t catch every edge case issue that cropped. There’s still some stuff I’m looking into, but these were the most pressing. Balance Shock Bombs now start with 4 bombs, up from 3. The bombs travel slightly faster. Vulcanorb collisions now reduce the fuse timer by 0.5 seconds. It previously said 1 second, but it wasn...
Steam News · Mar 30
Couple quick fixes for launch day. Fixed the version numbering so it properly reads 1.00.01 (was literally unplayable) The "Capped Off" anomaly now correctly limits to 4 stacks, and not 2
Steam News · Mar 29
Patch 1.0 NotesWe Have Liftoff...Today marks the launch of 1.0 for Gunlocked 2. After nearly 2 years of work (off and on), and 1 year from the Kickstarter, it has reached a place that I'm finally happy with. This update is massive, and literally game changing, but before I jump into the notes, I wanted to mention a couple things.Firstly, thank you one final time to everyone that supported the game...
Steam News · Mar 4
Fixed a bug that would prevent certain boss attacks from damaging players when using any of the alternate ships.
Steam News · Feb 28
Just a quick update to fix the "Critical Mass" achievement. It should now properly unlock on the main branch.
Steam News · Feb 26
IntroIf you’ve been eagerly awaiting new toys to play with, or you’re just struggling to get your 1st victory, this update has something for everyone. But first a note on the current roadmap:There was originally going to be a few more weapons, Symbionics, and utilities in this update. They’re still coming, but I’m going to roll them into the 1.0 update.In fact, I’ll be rolling all remaining update...