



Steam News · 22h
Hello Guildmasters,and welcome to our weekly update. This one is a bit special: it’s the last regular patch for the Guildrun demo. The demo itself stays available, so you can keep playing and climbing the leaderboards.From now on, we’re focusing 100% on the full game. A closed beta is coming soon™, and we’ll share more about it in an upcoming announcement. Until then, we need to build a solid foun...
Steam News · Oct 13
Hello Guildmasters,Welcome back to our weekly update. Last week on the full version, we playtested and worked more on the coop mode and another new hero arrived in the city, fit for the spooky season. We are also working on a visual improvement pass for the final release. For the demo, we worked on some community suggested fixes, including performance improved for status-effect-builds as well as c...
Steam News · Oct 6
Hello Guildmasters,Welcome back to our weekly update!We've taken another step toward opening a beta branch for the full version. This week was mostly about development groundwork, alongside concept and production work on a brand-new hero. We'll have more news about the beta for you soon.On the demo side, this update brings a set of fixes suggested by the community, including performance improvemen...
Steam News · Sep 29
Hello Guildmasters, and welcome to our weekly update. On the full version, this week we worked on a new shadow system, improved the visuals of the forrest biome and a new biome, and - most importantly - kept working on new heroes. On the development side, we worked on controller support and improved a range of UX feedback. On the demo side, we have a big performance improvement for you, along with...
Steam News · Sep 22
Hello Guildmasters,and welcome to our weekly update.Work on the full version continues. This week we held our first studio-internal playtest of the 2-player coop mode, and we worked on a range of visual effects to make certain interactions feel more responsive, such as hit feedback, rush & stall feedback, and more.On the demo side, we have a few more bug fixes in store, all of which were suggested...
Steam News · Sep 15
Hello Guildmasters!Welcome to our weekly update. First of all, thank you to everyone who is playing our demo for the feedback and the kind words you keep sharing with us. We’re grateful for all of you.Now, a quick update on our work behind the scenes on the full game: we created new art pieces for a new biome and new heroes, and worked on a system for highlighting hexes affected by placement effec...
Steam News · Sep 8
Hello Guildmasters,and welcome to our weekly update. While our work on the 1.0 version continues, we bring a new update to the demo with bug fixes. All issues were reported or suggested by you.Bug Fixes⭐ = Community Suggestion⭐ Acceleration Prism now properly activates on rush triggers instead of stall⭐ Fixed an issue where visual effects (like stealth transparency) were only applied to Hoyoung’s ...
Steam News · Sep 1
Hello Guildmasters,Welcome to our weekly update. This week we worked internally on some of the pieces of the full release of Guildrun. For the demo, we have a small QoL change and a couple of bug fixes for issues you reported. Thank you so much for continuing to find bugs and things that are not interacting as intended. It helps us improve the demo and game enormously.As always, "⭐" marks changes ...
Steam News · Aug 25
Hello Guildmasters,And welcome to our weekly update.We are slowly moving into a phase where we'll leave the demo's content as it is, and start focusing our work on the full version of the game. To make the full release as good as we can, we need to concentrate our effort, which will now shift more and more towards full release and away from the demo. We'll still keep an eye on bugs and balance in ...
Steam News · Aug 18
Hello Guildmasters!Welcome to our most stunning update yet, in which we bring to you:Heroes now build up Stun Resistance against repeated enemy stuns5 Heroes now have Stun Immunity while casting their active abilitiesBuffs across the board to Class Modifiers (Ranks A and S) and Event Relic/Item decisionsHero updatesand of course, bug fixes - thank you all for reporting and helping us!As always,⭐ m...