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Steam News · 5d
Biggest changes Inventory multi-select: Shift-click or hold items to select them and open an action menu. It covers every quality of the selected items at once: Sell options, all of which ask first and can be bought back from the vendor for 10 minutes. Upgrade, Reduce Quality, and auto-sell at a chosen quality. Favorite All and Lock All. Locked items are never sold. Element matchup fix: creature t...
Steam News · Oct 15
Biggest changes Health scaling: Character max health now grows by an extra ×1.01 per level, compounded: about +49% at level 40 and about 2.7× at level 100. Heal, Rejuvenate and Prayer lost their old level-squared bonus and now scale only linearly with level and stats. Rejuvenate keeps its 1% per-level term. Level gap removed from combat rolls: both sides now use the higher of the two levels, so on...
Steam News · Oct 8
Version 1.1.7.3 patch notes Quests Daily Quests now give a little bit more. Because daily quests now give an item, you claim them in the Quests window instead of them completing on their own. Equipment A character that loads with more trinkets than it has slots now keeps the trinkets in its remaining slots and returns only the extras. Interface and fixes The Skills window's minus button works agai...
Steam News · Oct 7
New content Pyrebloom Hollow: a new level 60 herb area on the lava fields. It unlocks once you defeat any boss of level 60 or higher. It has five new fire plants and new level 60 Pyrebloom potions and elixirs. The six Focused Elixirs give +54 to their stat, and their formula is an extremely rare drop (1/100M) from bosses of level 56 to 65. The Coral Crown Grove plants got new art and better reacti...
Steam News · Sep 30
# Patch Notes ## Version 1.1.7.1 ### Characters - New Class Look: a character can now wear the appearance of any job they have mastered while they keep leveling their current job. For example, a Squire who mastered Hunter can look like a Hunter and still fight as a Squire with Squire skills and weapons. Choose it from the new dropdown under the portrait in the Equipment window, or from the Class L...
Steam News · Sep 29
The first new Class the Fighter is now Live! He is a melee punching master and can be slightly tanky. # Patch Notes## Version 1.1.7### Highlights- **New class: Fighter:** A martial artist who builds momentum through attack rotations. Fighters can fight unarmed or with any one-handed weapon except Wands. Their kit includes Wave Fist, Uppercut, Stoneheart Strike, Boulder Fist, Tornado Kick, Tatsumak...
Steam News · Aug 29
Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinkets
Steam News · Aug 29
## Version 1.1.6### Combat balance- Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight.### Class trinkets- Added 28 class-specific trinkets for Squire, Hunter, Apprentice, Thief, and Initiate, each with an ability-enhancing passive, a class restriction, and a scalable elemental bonus-damag...
Steam News · Aug 26
Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering- Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts.### Combat b...
Steam News · Aug 20
Version 1.1.4 is a major systems, progression, and content update: - Guild talents: Talents can now be purchased with gold or Guild Talent EXP, including currency-aware auto-buy settings. - World and lighting: Added a persistent four-hour day/night cycle, outdoor sun/moon lighting, dynamic shadows, and normal-map shading across characters and environments. - New content: Added the level-31 Golden ...
Steam News · Aug 13
Quick Fix for Crafting Odds and Guild Talent Issue
Steam News · Aug 13
# Guildamation Patch Notes## Version 1.1.3### Summary- Added new herb gathering level and new tier of elixirs, added item gathering stastics graph and added event/alerts popups ### Combat, progression, and crafting- Made every base stat scale two flat elemental damage bonuses and separated +element damage into its own element-colored floating combat text.- Changed combat rewards so enemy item drop...
Steam News · Aug 8
Just fixing some issues from the latest patch. ## Fixed issue with the shop buy button not working ## Fixed issue with exp scaling on crafting ## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works) Missed mention in the last patch notes that the game now uses DirectX instead of Vulkan on Windows. This is because AMD and NVidia's support for Vulkan is not tha...
Steam News · Aug 8
# Guildamation Patch Notes## Version 1.1.2 ### Classes, combat, and progression - Changed enemy scaling after 40 from just a bonus % to their damage and health to increasing their stats. This makes it so you still need Dex and such after 40 or you're going to miss or get resisted a lot. - Changed loot drop and crafting calculations so it doesn't get out of control at high levels.- Corrected healin...
Steam News · Jul 29
Fixed some crashes Fixed issue with Greater Elixir of Quick Mind Fixed issue with talent point disappearing after mastering a job Fixed issue with shift+click not not doing a max craft amount in the crafting UI Added some element types to the crafted wands so they're not Normal Added more crafting recipes from the Azure, Amethyst, Crimson, and Rose crafting materials
Steam News · Jul 28
This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone! ### Performance, stability, and platform support - Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression co...