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Steam News · Aug 29
Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinkets
Steam News · Aug 29
## Version 1.1.6### Combat balance- Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight.### Class trinkets- Added 28 class-specific trinkets for Squire, Hunter, Apprentice, Thief, and Initiate, each with an ability-enhancing passive, a class restriction, and a scalable elemental bonus-damag...
Steam News · Aug 26
Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering- Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts.### Combat b...
Steam News · Aug 20
Version 1.1.4 is a major systems, progression, and content update: - Guild talents: Talents can now be purchased with gold or Guild Talent EXP, including currency-aware auto-buy settings. - World and lighting: Added a persistent four-hour day/night cycle, outdoor sun/moon lighting, dynamic shadows, and normal-map shading across characters and environments. - New content: Added the level-31 Golden ...
Steam News · Aug 13
Quick Fix for Crafting Odds and Guild Talent Issue
Steam News · Aug 13
# Guildamation Patch Notes## Version 1.1.3### Summary- Added new herb gathering level and new tier of elixirs, added item gathering stastics graph and added event/alerts popups ### Combat, progression, and crafting- Made every base stat scale two flat elemental damage bonuses and separated +element damage into its own element-colored floating combat text.- Changed combat rewards so enemy item drop...
Steam News · Aug 8
Just fixing some issues from the latest patch. ## Fixed issue with the shop buy button not working ## Fixed issue with exp scaling on crafting ## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works) Missed mention in the last patch notes that the game now uses DirectX instead of Vulkan on Windows. This is because AMD and NVidia's support for Vulkan is not tha...
Steam News · Aug 8
# Guildamation Patch Notes## Version 1.1.2 ### Classes, combat, and progression - Changed enemy scaling after 40 from just a bonus % to their damage and health to increasing their stats. This makes it so you still need Dex and such after 40 or you're going to miss or get resisted a lot. - Changed loot drop and crafting calculations so it doesn't get out of control at high levels.- Corrected healin...
Steam News · Jul 29
Fixed some crashes Fixed issue with Greater Elixir of Quick Mind Fixed issue with talent point disappearing after mastering a job Fixed issue with shift+click not not doing a max craft amount in the crafting UI Added some element types to the crafted wands so they're not Normal Added more crafting recipes from the Azure, Amethyst, Crimson, and Rose crafting materials
Steam News · Jul 28
This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone! ### Performance, stability, and platform support - Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression co...