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Steam News · Aug 31
Hello Hunters!Tiny Balance update is live.Reduced enemy damage resistance scaling by 3x in Infinity Mode.Significantly reduced the Shielders rotation speed.Reduced the Shielders shield HP by 3x.Enjoy!Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
Steam News · Aug 25
Fellow Demon Hunters!Another stability update is here.Fixed low FPS caused by several VFXs.Fixed a memory leak that could eventually cause the game to crash.We are continuing to monitor performance and stability and investigate remaining issues.Thank you!Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hel...
Steam News · Aug 20
Hello Demon Hunters!Steam Community Items for Grind Survivors are now available!Play the game to unlock rewards:BadgesTrading CardsEmoticonsProfile BackgroundsCollect them, show them off, and add a little more Grind Survivors to your Steam profile!A Quick Note About Game StabilityWe’re reading your reports and we’re aware of the crash issues some of you are experiencing. Crashes are our top priori...
Steam News · Aug 14
Fellow Demon Hunters!The weather is changing! Each biome can now experience its own set of weather events, from rain and fog to meteor showers and windstorms.Alongside the new weather system, we've also made another balance pass across weapons and enemies.Weather UpdateWeather EventsAdded dynamic weather events to every biome. Weather can now change the gameplay of a run.Loot ProtectionAdded a new...
Steam News · Jul 23
Fellow Demon Hunters!Today we're releasing another update focused on making combat more varied and dynamic.The battlefield is now more dangerous than ever. Maps can now generate a variety of environmental hazards that affect both you and your enemies, creating new tactical opportunities in every run. HazardsUnique sets of hazards for every biomeHazards affect both players and enemiesControl enemy ...
Steam News · Jul 9
Fellow Demon Hunters!This small patch improves Infinity Mode balance and resets the leaderboards.Infinity Mode: Enemy Resistance now scales three times slower, making long runs less punishing.Leaderboards: A fresh start! Leaderboards have been wiped, so everyone has another chance to claim the top ranks.Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon ...
Steam News · Jul 1
Fellow Demon Hunters!We've fixed several crashes and continue improving game stability.Crash FixesFixed multiple crashes related to modified enemies.Fixed multiple crashes related to projectiles.Fixed a crash that could occur after killing a Mortar enemy with the Cluster modifier.We're continuing to investigate crashes. Every crash and every report you send helps make the game more stable. Thank y...
Steam News · Jun 25
Fellow Demon Hunters!The Leaderboard Seasons Update is LIVE, and the leaderboard system has been updated with seasonal resets.Before we get into the details, we'd like to address some of the feedback we've received since the release of the Skill Tree & Enemy Variety Update a few weeks ago.Many of you experienced slower-than-intended progression, tougher enemies, and, unfortunately, an unusually hi...
Steam News · Jun 17
Hello Demon Hunters,we are back with more news! 😈In case you missed it, we recently released our major content update: Skill Tree & Enemy Variety! The update introduced a significantly expanded Skill Tree with new branches, progression options, enemy modifiers, and many new enemies to fight. Which brings us to the next point... Since the Major Update launched, we've already released TWO BALANCE HO...
Steam News · Jun 16
Fellow Demon Hunters!Another round of balance changes to make progression smoother and more enjoyable. Because, apparently some of the enemies became a bit TOO grindy after the recent Major Update.With this hotfix, we already released two quick balance patches after discovering that some enemies became unintendedly too grindy. The goal is to challenge your builds, not your patience.We would really...