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Steam News · Oct 10
VeyrThe town of Veyr has opened its doors, with three new faces to meet:Brenna Holloway keeps the Salt Lantern tavern. She sells potions and food, can bind your respawn point to Veyr, and toggles PvP. Earn standing with the Town of Veyr to unlock her stronger potions, a Port Scroll (Veyr), and a Respec Potion.Torvald Keel, Veyr's blacksmith, stocks a step up from the starter towns: fire swords, st...
Steam News · Sep 27
Exhaustion Only Targets BotsThe exhaustion penalty now only kicks in when the bot detector suspects a bot. Regular button mashing should not trigger it. The bot detector has also been improved a bit and hopefully will detect less false positives. FixesCasting your fishing line now has a 2 second cooldown (was half a second).Class trial quests now reward a Forsaken piece of gear for your class (arm...
Steam News · Sep 26
Cast Speed RebalanceCast speed gear was stacking well past the point of being fair.Added a hard cap of 75% total cast speed from gear, so stacking can no longer overshoot into diminishing (or literally backwards) returns.Gloves could roll up to 4 different cast-speed affixes at once (two of them duplicates in all but name); trimmed back down to 2, matching every other slot that can roll cast speed...
Steam News · Sep 22
I want to take some time to write about the game and its future. I've been making a lot of changes lately that are really shaking things up, and I hope this helps explain where those changes are coming from and where I want Grimveil to go. My VisionMy original vision for this game was for it to be punishing and difficult, like the MMORPGs I grew up playing. That is why there is an XP penalty on de...
Steam News · Sep 20
Combat: hit chance and block chance rebalancedHigh-level characters were taking almost no damage from lower-level mobs. Two formulas were compounding: outleveling a mob's level gave a large, uncapped boost to your chance to hit it, but also gave it the same-sized penalty when it tried to hit you, and gave you extra block chance on top of that even from modest defense investment. A well-built high-...
Steam News · Sep 18
Rearrange your bagYou can now drag any item in your bag to any other slot, including empty ones, to organize your inventory exactly how you want it. Previously you could only swap two items directly; dropping an item on an empty slot did nothing.PerformanceFixed the frame drops and stutters people have been reporting while walking around, blinking, casting spells, fighting groups of mobs, and auto...
Steam News · Sep 16
Guild TiersGuilds now have 5 tiers, each unlocking more shared storage space at the cost of higher monthly upkeep: Tier 1: 50 storage slots, 25 gold/month upkeep (granted automatically when a guild is founded)Tier 2: 100 slots, 50 gold/monthTier 3: 200 slots, 100 gold/monthTier 4: 350 slots, 200 gold/monthTier 5: 500 slots, 400 gold/month Guild leaders can upgrade to the next tier from the guild b...
Steam News · Sep 16
Multi-Zone SupportDreadmoor's buildings now run as their own separate zone behind the scenes, the first real use of a new multi-zone system. Instead of one single world simulation handling everything, the game can now split areas into independently-run zones, spreading out the load as the game grows. This also lays the groundwork for instanced content down the line, like private dungeon runs or pe...
Steam News · Sep 14
New Hunter Spell: Forest's EmbraceHunters unlock Forest's Embrace at level 60, a powerful self-heal drawn from their bond with the wild. It heals for roughly the same amount as Greater Heal, at a slightly longer cooldown. New Hunter Spell: Greater Conjure ArrowHunters unlock Greater Conjure Arrow at level 40, a stronger version of Conjure Arrow that summons 50 arrows in a single cast for 60 MP. Fi...
Steam News · Sep 13
New boss: GravewardenA level 200 boss has joined the world: the Gravewarden, a ghostly warlord who hits harder and heals more than anything you've faced before. Expect brutal melee, a shadow-infused spell kit including a life-draining strike and a soul-searing beam, and enough HP that only a well-coordinated, well-geared party stands a chance. Don't bring a solo character.Guild Ranks & Guild Stora...
Steam News · Sep 12
New character look pickerCharacter creation now includes a real look picker: cycle gender, skin tone, and hair style with left/right arrows and see a live preview before you commit, on top of your class choice. Characters made before this update will be prompted to pick their look the next time they log in. Want to change your look later? Your first change is free. After that, further changes requ...
Steam News · Sep 10
Installer Now Shows What It's Doing The installer/launcher used to run silently on Linux and only print vague PowerShell output on Windows, so it wasn't always obvious it was doing anything during a first install or update. On Linux, it now asks where to install on first run (defaulting to the usual location), checks the folder is actually writable before starting, and shows a text progress bar wh...
Steam News · Sep 10
CookingAdded a new Cooking profession. Cooking Fires work like the smithing and woodworking stations you already know: gather ingredients, stand near a Cooking Fire, and cook up a dish. Cooking has its own skill that levels up as you cook. Cooked dishes fill your hunger like any food, but also grant a temporary "well-fed" buff on top — only one dish's buff can be active at a time, so eating a new ...
Steam News · Sep 8
PerformanceBig mob pulls are much easier on your framerate. Fighting a large pack, especially with a damage-over-time spell like Poison Cloud ticking on 20 or more mobs at once, could drop frames and cause stuttering. Floating damage numbers and blood splatters have been reworked to be far cheaper to draw, and the game now caps how many damage numbers it will stack onto a single frame. Hits past t...
Steam News · Sep 8
Anti-cheat: fishing bot warning and kickThe server now acts automatically when it detects bot fishing (the same detector that already flagged this for admin review). The first time it's detected you'll get an on-screen warning; if the pattern continues for another 30 seconds, you'll be disconnected and temporarily locked out for 5 minutes. Normal fishing, even fast and repetitive fishing, won't tr...
Steam News · Sep 7
Movement Settings Movement keys (WASD) were already rebindable from the Options menu, but now click-to-move can be turned off entirely if you'd rather move with the keyboard only. Look for "Click to Move" under Options > Interface. Server Performance Pass A round of behind-the-scenes server work aimed at reducing CPU spikes and lag during busy periods: Reduced redundant work the server does every ...
Steam News · Sep 5
Weapon IdentitySwords, axes, and maces now feel distinct from each other. Axes hit hardest but block worst, maces block best but hit softest, and swords remain the balanced middle ground. The difference is subtle at any given item level, not drastic.Axes now have the highest Attack but the lowest Defense of the three weapon types.Maces now have the highest Defense but the lowest Attack.Swords rema...
Steam News · Sep 4
Action bar improvements Right-click the action bar and choose "Lock Bar" to prevent spells and items from being dragged around or off it. Handy if you keep bumping your hotkeys mid-fight. Right-click again and choose "Unlock Bar" to rearrange as normal. Right-click a bar's tab (Bar 2, Bar 3, ...) to rename or remove it. Choose your own portrait Head to your character's page on the website and hit ...
Steam News · Sep 3
A Look Back at Launch, and What's Next for Grimveil It's been a wild week. Grimveil has now been live on Steam long enough for me to take a step back, look at what went right, what went wrong, and what I've learned from the experience. I've gotten a lot of feedback and most of it has been very helpful in exposing a lot of shortcomings of the game. I hope everyone knows I see all of this feedback a...
Steam News · Sep 2
## Interface SettingsAdded an "Arc Bar Settings" sub-panel off the Interface menu with sliders for the HP/MP arc bar's size, opacity, height, spacing, and thickness. "Spacing" moves the HP and MP halves apart or together; "Height" controls how tall each one reads.The Escape menu's Video/Audio/Interface/Arc Bar panels can now be dragged by their title bar, so you can move them out of the way to see...