



0 followers · 0 likes · 0 posts today
Steam News · Nov 26, 2017
UPDATE: There is a bug with the patching system that is causing blocky and/or black terrain issues. This can be fixed by re-installing the game. Sorry for the inconvenience. Today’s patch is focused on the Conquest maps and adds a new map called Forest plus some major layout changes to Quarry, Temple, and Market. There are also some minor bug fixes and other changes to other maps. I’ve also remove...
Steam News · Nov 11, 2017
Servers will be down for 5-10 minutes while they update and restart. First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a Dev...
Steam News · Nov 1, 2017
Servers will be down for 5-10 minutes while they update and restart. This week’s patch is focused on optimization and balance. While most people didn’t have a big problem there are some who have been experiencing framerate drops and especially while in combat on servers with 10+ people. I was able to narrow down the problem to three main areas: overly complex collision and mesh count in some maps,...
Steam News · Oct 26, 2017
Today, Grimoire: Manastorm has officially transitioned from an Early Access title to Omniconnection’s first full release! Speaking for our small team, we are incredibly excited to reach this point and can’t wait to see what you all think of all the changes.
Steam News · Oct 25, 2017
Servers will be down for 5-10 minutes while they update and restart. This will most likely be the last patch before the final release on Thursday Oct 26th. We still haven’t gotten all of the larger bugs finished yet (known bug list coming soon) but just because we are releasing on Thursday doesn’t mean development will completely stop. Today’s patch isn’t a big one but with it we finally have real...