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Steam News · May 8
Greetings Grim Pulse Community! From May through July 2026, Grim Pulse: The First Blood is undergoing its largest Early Access overhaul yet, with the update planned to arrive on August 7th, 2026. This update represents a major rebuild of the game’s core systems, focusing heavily on performance, traversal, combat responsiveness, world simulation, and long-term scalability as development continues d...
Steam News · Apr 17
Greetings Grim Pulse Community, A patch update has been pushed, if you do not have the most up to date version of the game, please check your Steam Launcher to download and patch your build. Should you not see a update, close Steam entirely and relaunch, it may take a few minutes to automatically refresh. This update enables most of the disabled features described in Grim Pulse: The First Blood's ...
Steam News · Apr 17
This build addresses the Menu & UI Navigation. All UI should be navigatable via controller now removing the need for mouse & keyboard. Thank you for your patience today!
Steam News · Apr 17
Players have reported menu navigation is broken, this has been fixed A update is being uploaded in the next hour.Thank you for your patience and understanding!There are a few other reports that are also being addressed, later this evening; another build after this one will close those remaining bug reports out related to other functionality elements. This title is being actively worked on, and iss...
Steam News · Apr 16
Greetings, Gamers!We’re excited to officially welcome all of Steam to the Early Access launch of Grim Pulse: The First Blood starting today at 3 PM CST.This is just the beginning.Early Access Details: Grim Pulse: The First Blood is launching at $7.99. This pricing is intentional, we want to keep the game accessible to as many players as possible, while also supporting continued development. Your s...
Steam News · Apr 15
Grim Pulse: The First BloodHotfix & Update for the EA Build(198) v000.000.003Bug #1: When on the Main Menu, users reported when the Options Menu opens and resolution changes are applied the Options Menu desyncs from focus, causing the user to have to close the client and relaunch if resolution changes have been applied. Fix #1: The Options Menu desync has been addressed, there is now a small delay...