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Steam News · Aug 25
Hello all,I've finished adding a map system to Grim Axiom! Everyone will have access to the map system no matter where they are ("M" on mouse and keyboard and "D-Pad Up" for controller). It functions as a blank map template that is drawn as you move through the levels, so you can see the areas you have yet to explore. Right now, the only icons on the map will be arrows for level exits and circular...
Steam News · Aug 11
Hello all,Reviewing the feedback I wanted to push an update to add to the game a bit as well as address some of the main criticisms.First of all, I've added a system for permanently leveling up some general character stats: Strength, Agility, and Endurance. These three main characteristics will affect, respectively, damage output / stamina efficiency in attacking, dodge speed / attack speed, and i...
Steam News · Aug 6
Prepare to explore the underground labyrinth! I'm happy to announce that Grim Axiom will release tomorrow at 7PM EST. It's been a journey to build this thing and I still have ideas for the future, but for now it's time to release it. I'm sure there will continue to be some tweaking and bug fixes needed, so also feel free to let me know if you run into any issues. I hope everyone enjoys playing it ...
Steam News · Jun 30
Hello All,Just pushed another update for the demo and wanted to highlight fixes and changes that I have been working on:The main issue was performance. Though I had done a couple rounds of optimization already, I saw there were many complaints due to low frame rates. The main issue was a portion of an unused function that was continually running in the background. Among some other smaller optimiza...
Steam News · Jan 26
Hello all, the initial demo for Grim Axiom is now available. You are invited to try it out and leave your feedback, good, bad, and ugly, so it can be used to improve the game. Thank you for your interest in Grim Axiom!