Steam News · 4d
After a victory the run no longer hits a wall of unkillable enemies. And the leaderboard no longer loses runs and shows when the new week starts. Endless mode - Enemy health grew geometrically past minute 20 and outran any build: by minute 35 a basic enemy survived two seconds under your full damage, by minute 40 almost six. The growth is linear now: half a second at minute 35, under a second at m...
Steam News · Sep 7
An online leaderboard, a hint for beginners on the upgrade screen, a denser start and protected saves. Leaderboard - The main menu now has a Leaderboard: four tables — by score, by time, by kills and by level, each with a weekly and an all-time view - Ten places per table. Your row is highlighted, and if you are outside the ten your place is shown on a separate line below - Solo runs on Steam only...
Steam News · Sep 5
A small update driven by your feedback: a statistics screen, damage by weapon right in the pause menu, and a fix for frame drops with strong drone builds. Statistics - A new Stats screen on the main menu: runs, total kills, longest run, victories and which characters won them, evolutions found, best this week, all-time best, achievements - The pause menu now shows a Damage line: each weapon's shar...
Steam News · Aug 28
Reaching 20:00 is no longer the end. After the credits you can stay in the grid: the overload grows without limit, and the only question is how deep you go. The Deep - A choice after the credits: finish the run or go back into the grid. The victory is credited at 20:00 either way, and dying in the deep does not undo it - Enemy health and numbers grow without limit; contact damage is capped. Ordina...
Steam News · Aug 25
The stats showed 0.64% of runs ended in victory. The cause was in the numbers: everything a player can stack is capped, enemy growth is not, and by the endgame it outran the player no matter how well they played. 1.4.0 recalculates the late game; the early game is unchanged. Balance - Enemy health grows more slowly after minute four. The ramp is still there — twice as steep as the opening minutes ...
Steam News · Aug 24
Telemetry showed most runs ending in two places: the first minutes, and a second cluster at thirteen to fifteen. The second one had a cause. Out-of-combat recovery faded to exactly zero at minute twelve, and the deaths began right after — the only way to heal simply stopped existing. It now settles at a small trickle instead of nothing, so the endgame stays a war of attrition rather than a countdo...
Steam News · Aug 24
Achievements - Six achievements could never be unlocked by anyone. First Upgrade, Fully Upgraded, New Core, Every Core, Hunter and Weekly Challenge all work now - What you already own counts: they unlock the first time you start this build Combat - Nothing dies off screen any more. Shots and target selection are bounded by what you can actually see, at any aspect ratio - The evolved Pulse Bolt is ...
Steam News · Aug 23
Achievements - 26 Steam achievements, from your first run to winning with every character - Names and descriptions translated into six languages Daily goal - The first run of each day pays double shards - Every day brings its own goal — survive, rack up kills, take down bosses, hold a streak or carry several weapons — and completing it pays a separate reward Languages - Interface in Russian, Engli...
Steam News · Aug 19
Discord Rich Presence - Your Discord profile now shows the game icon, what you are doing right now, your level and kills, and a session timer - Quick links on your profile take friends straight to the game and to our community server Fixes - An announcement could pop up over the main menu after leaving a run
Steam News · Aug 18
This patch is built on the second round of player feedback. Combat happens on screen now - Weapon targeting, bolt flight, drone homing and beam length are all bounded to roughly the visible area — no more clearing the map far offscreen, no more kills you never see - Bosses announce their arrival by name, have more health, and the arrow at the screen edge leads you to them; the laser boss no longer...