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Steam News · Aug 10
July was all about improving the level editor, and it has honestly become one of the biggest quality-of-life improvements so far. I received lots of feedback on how to improve the handling, and after many iterations, I’m really pleased with the result. Building levels is now much faster, smoother and much more enjoyable.Using the improved editor, I added two new chapters, each with their own mecha...
Steam News · Jul 5
June was an incredibly exciting month! Next Fest gave Gravity Grove a lot of visibility and I received lots of feedback from you. I was really happy about the positive messages, as well as the constructive criticism. I spent most of June fixing bugs in the editor and improving the UI and scene navigation. I am now satisfied with the results and have updated the demo. Another big milestone in June ...
Steam News · Jun 6
May was a super productive month!I quickly finished the April tasks and added several new levels. I also refined the visuals a few times, and they're now much cleaner in time for Next Fest. However, a few animations still need improvement for the full release.I spent a lot of time playtesting in May, fixing game crashes, bugs and softlocks that curious players uncovered. The most challenging task ...
Steam News · May 6
April was a big behind-the-scenes month. I published my first Steam build and began testing it on various hardware. During that process I ran into some issues with the Linux version, but in the end figured out how to get it running smoothly. I upgraded the settings and accessibility menu and implemented full controller support.This took more time than planned, so I only finished 19 of the 35 demo ...
Steam News · Apr 11