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Steam News · 1d
This is what me and the swarm did:Added Mars as late-game content.Reworked the introduction with updated story content, illustrations, and camera animation. Added hold-to-skip and automatic intro skipping when continuing a saved game.Added multiple save slots and updated the main menu.Added Mars stations, colony locations, missile defenses, and new mission content.Introduced starting debt and dama...
Steam News · Sep 30
- Fixed a mission breaking and not spawning Bilby leaping from his ship - Fixed the direction indicator on camera zoom not appearing early enough - Updated demo to latest build, adding Cap'n Croissant as a friendly harrasment - Fixed Steam API issue on reload The demo is now containing the same stuff as the early access version, so you can try before you buy! After 30 days, Cap'n Croissant will st...
Steam News · Sep 28
More to discover, more reasons to tradeHello, pilots!Version 0.27 brings new ships to buy, more cargo to collect, and a revised introduction to Gravity Break's strange little corner of space.The shipyard lets you build a collection of ships and switch between them. Each ship keeps its own upgrades and remaining health, so returning to an old favourite also means returning to the damage you left it...
Steam News · Sep 4
Text was moving way too fast - now it may be a bit too slow. A game-stopping error keeping the rocket grounded was fixed, and some UI issues were removed. A rebalance of some graphical elements should make the experience less overwhelming, and some behind-the-scenes stuff was done that shouldn't show before it's a problem.
Steam News · Sep 1
I have been working on a bunch of stuff on the the hood, but the main thing is a small tweak to controls.Boost is no longer a button. Just hold full throttle — after ~1.4 seconds of sustained full gas (or during takeoff) boost engages automatically. Boost thrust and fuel consumption now scale with throttle strength instead of being all-or-nothing, so partial gas gives partial boost.Beyond that, A ...
Steam News · Aug 3
The build from last week had an error causing Linux and Mac builds to not work, which is now fixed.
Steam News · Jul 30
Small things. Features:Improved readability in GUI (wip)Market values based on stock and settlement state3-5x increased performance overallSecret button to turn on greenscreenFixes:Particle transparency clippingLack of clear instructionsI've been debating whether this would count as a 0.25, or if it should have been a 0.24.5. In the end, I decided it felt right, so fixes and patches and a few cosm...
Steam News · Jul 11
First Steam Sale is done! It was fun to participate, and I look forward to hearing what you think :) I've seen some hits on performance, so the game got a round of optimization. I also updated the narrative arc and the mission structure, I feel the introduction is getting there. Next step is economy, missions and upgrades. Leave a comment or join the Discord!
Steam News · Jun 24
Happy solstice!As we are moving towards a fleshed-out narrative, a deeper trade system and dynamic encounters across the solar system, the months update includes a large expansion to the trade system, which may seem very subtle. Under the hood, production and consumption has been reworked completely, and now every planet has varying demands and production, which affects prices and reveals a wonder...
Steam News · May 18
The component I was sure I had disabled, was suddenly not disabled. Chaos ensued. That is fixed now.