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Steam News · Jun 7
Hello again, dear players. This will hopefully be the final patch, at least for a while! - Fixed a double input issue when pressing the CONFIRM action in rapid succession during dialogues. That one was a doozie, but i found a way to force an input delay between frames. No more infinite fishing spot glitch for you, sorry. - Menus can now be navigated properly with WASD and the NUM pad. Another over...
Steam News · Jun 5
This version has one big change over previous versions: Completely new movement code! Which should give you much improved joystick controls! GraveBoy shambles only in 4 directions, and that lead to issues with the diagonal inputs on joysticks. Well, no more! Moving with the joystick should feel a lot smoother now. Also some minor updates: - Previously you couldn't navigate menus with the right joy...
Steam News · Jun 4
First post-launch patch! Working through feedback i got on the game so far, and fixing some things to make life more convenient for players~ - Added a little graphic as exit light to both witch's lairs, to better indicate where the exit is. - Every skull now pops up with its proper "Item Got!" animation when received. - Buncha minor spelling fixes. Changed some dialogue to better hint at puzzle so...
Steam News · Jun 1
Welp, first time launching a game on Steam. Uploaded the wrong build. Anyway, this should all be correct now. AaaaaaAaAaaAaaa
Steam News · Jun 1
Caught another potential softlock in the witch's lair, should be fixed now. This room is the most bug heavy hotbed in the whole game, haha.