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Steam News · Aug 28
Check out and follow the Kickstarter page here: I detailed everything pretty well, but if you dont want to read it all: -Act 2 and 3 will be developed in one go.-The money will go entirely for Music(A full OST) and Voice acting.-Development planned to last 26 months.-Console ports are stretch goals.Check out the Trailer:
Steam News · Jul 20
Hello againI have spent the last month or so exploring my options for Act 2 and Act 3, including even looking to break my independence and find a publisher for Granser...One of the options is currently being prepared is a small Kickstarter to secure approximately 12,000 to cover the voice acting and a full OST by Josh Culler. This is NOT something I wanted to do, but it has become clear I might ha...
Steam News · May 6
Quick fixes: -Pugs worked before but at some point the array corrupted and this lead to crashes, now fixed. -Upon using Burst the per character directional combo display was wrong, and everyone would only see Saragat's combo. The combo BEFORE initiating was still correct, and it was looking for the correct input but the help display was wrong. This is now fixed.
Steam News · May 5
Added: -Experimental full keyboard rebind, including mouse button support. Actual useable mouse cursor will NOT be added, that would require a total rebuild of every menu, plus it makes basically no sense considering how menus were designed to function. -All prompts will now read the saved key-binds, if I missed one please tell me, I didn’t exactly have time to test it. Fixed: -Food and Recipe tab...
Steam News · May 4
It has now been over a month since Granser - Act 1 has released.I want to thank everyone who bought and played the game, and extra thanks to anyone who left a review, it's extremely important. I really hope you enjoyed the first third of the story I have been brewing for almost 20 years in various formats. I have tried to make this story in comic format 3 times, then when I finally worked up the c...
Steam News · May 2
Fixed: -A BIG one, rendering and cameras. The game was having faulty scaling resulting in weird stretching lines especially visible during motion of the camera. This is now fixed in 99% of cases (zooms will still have it unfortunately). -Characters also suffered from this issue, this is now also fixed in 99% of cases but the downside is that moving npcs will move pixel by pixel, appearing less flu...
Steam News · May 2
Petra Floor 3 is now OPEN! Get ready for a BIG surprise! The next 3 floors will be like this, this is something I have been planning for a while, weather or not this will be something bigger or not is yet to be decided. Added: -3 new songs. -1 "new" song. -About a dozen new systems for the gameplay of floor 3 -I can't say more without spoiling the surprise... I still want to add 1 more boss and 1 ...
Steam News · Apr 26
Added: -1 more Dice duel, specifically against Petra in her hub. This also means an extra figurine to get and use. -Duel training added to Petra's hub, with brand new background for the training, including an Easter egg at 3% spawn rate. Changes: -Memory museum has 8 more exits back to the red dream now. -World map large map mode indicator changed. -Mini-map player indicator also changed. -Invento...
Steam News · Apr 25
Added:-New optional town accessible in Chapter 11. -Pugs: There are 13 pugs found in towns, upon petting them Saragat will gain a permanent bonus of +1 max hp, and upon petting all 13 hidden in act 1, you get an achivement. In a later patch a cute bonus room will open up from the red dream once you pet 13 of them. -1 new song.-A dozen cute new dog sounds. -A dozen new npcs for Yoake. Optional town...
Steam News · Apr 21
Further attempts to address the stutter issue. If things go to plan you should NOT encounter stutters in the following areas now: -Combat, the vast majority of combat textures will now be pre fetched. -Towns: Rosenburg, Valgard, Damralis (Forgot to add it to Firbolg... will be in the next patch) -World map. IF you still encounter stutters, telling me where is the best thing you can do as it can on...