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Steam News · Oct 15
Dear players,Thank you all for playing our game, as well as your feedback, opinions, and suggestions.Below are the details of the game update and bug fixes in version v1.0.7We felt the combat HUD wasn't communicating combat information clearly. Changes to buffs, debuffs and Will Icons were easy to miss, and the cards in hand were too crowded. We've reworked the combat HUD to make all of this easie...
Steam News · Oct 8
Dear players,Thank you all for playing our game, as well as your feedback, opinions, and suggestions.Below are the details of the game update and bug fixes in version v1.0.6a.Game BugfixFixed a bug where some equipment did not display correctly in the Custom menu at the Fountain of Rebirth.
Steam News · Oct 7
Dear players,Thank you all for playing our game, as well as your feedback, opinions, and suggestions.Below are the details of the game update and bug fixes in version v1.0.6.General UpdateEnemy intent tooltips now show the damage and the buffs or debuffs of the enemy's next action.Corridor exits now show the type of the next fight: Elite Challenge, Mini-Boss Challenge, or Boss Challenge. Elite and...
Steam News · Sep 30
Dear players,Thank you all for playing our game, as well as your feedback, opinions, and suggestions.Below are the details of the game update and bug fixes in version v1.0.5.Game System UpdateAdded "Guide" to the pause menu. You can now read tutorial pages at any time.Added a hint showing whether the Abyss can be entered.Relic choices now show a rarity effect.Hovering over a summon now shows its i...
Steam News · Sep 24
Dear players,Thank you all for playing our game, as well as your feedback, opinions, and suggestions.Below are the details of the game update and bug fixes in version v1.0.4a.Game Bug FixesFixed a bug where clicking “Back To Menu” on the reward screen would crash the UI.
Steam News · Sep 24
Dear players,Thank you all for playing our game, as well as your feedback, opinions, and suggestions.Below are the details of the game update and bug fixes in version v1.0.4.Game Update and Bug FixesAdded the option "Pause on Redraw Ready". When enabled, the game automatically pauses as soon as a redraw becomes available."Pause on Play" now consistently pauses the game after you play a card, regar...
Steam News · Sep 18
Dear players,Thank you all for playing our game, as well as your feedback, opinions, and suggestions.Below are the details of the game update and bug fixes in version v1.0.3.Card Balance and Bug FixesEndurance (Blue)Crystal GreatShield - Rarity: Normal ⇒ Rare.Explosive Momentum - Rarity: Normal ⇒ Rare.Deflecting Stance - Rarity: Normal ⇒ Rare.Swirl Force - Rarity: Normal ⇒ Rare.Wish of Fate - SP: ...
Steam News · Sep 18
Hello, players and friendsIt's been a week since Golden Swirl launched. Thank you for your support, for playing, and for every review you've taken the time to write. The team has been following community discussions around the clock, and we know the game still has plenty of room for polish and improvementTo make every build as good as it can be, here is our update roadmap, shared with you in full....
Steam News · Sep 15
Dear players,Thank you all for playing our game, as well as your feedback, opinions, and suggestions.Below are the details of the game update and bug fixes in version v1.0.2.Card FixesFixed an issue with the Storm card tag that players could move outside the boundary at the end of combat.Buff FixesFixed a bug where Fatigue sometimes could not be removed after redraw.Stage FixesFixed a bug causing ...
Steam News · Sep 10
Dear players,Thank you all for playing our game and for providing so much feedback from your experience.Below are the details of the v1.0.1 update.Card Control Method UpdateDefault card control changed to”drag-to-play”. Until now we have been mixing the “drag-to-play” and “click-to-play” control scheme together. Since different players have different hand speeds and playstyles, it led to some unin...
Steam News · Sep 9
Hey everyone, thanks for waiting!Golden Swirl is finally here!Card strategy × action dodging: This is not merely a card game. it is a life-and-death struggle.4 playable characters, 20+ NPCs, 120+ cards, and a deep pool of relics and charms. No two runs are ever the same.Deckbuilding, character customization, Golden Tree meta progression, gear unlocks, NPC interaction, and the Golden Will. Every ch...
Steam News · Sep 4
They say,language is desire.and a name,is the first curse.In this ancient realm, the source of all things,the Golden God, Aurosin.forged life and speech with breath,and tempered dreams and thought with fire.Until the tenth moonless night,the Star-Thread descended upon the silent land.And they knocked.And so the Age of Humility began.Seven nights passed; the broken of Boensia were reborn.And the li...
Steam News · Aug 26
Hey players!Gamescom is back, and this year, Infini Fun is bringing four wildly different games to Cologne for gamescom 2026, from August 26 to 30. See you at the Koelnmesse! Event: gamescom 2026Dates: August 26 – 30, 2026Location: Koelnmesse, Cologne,GermanyWhat are we bringing this year?Golden SwirlGolden Swirl is a dark fantasy, semi-real-time action deckbuilder. Master tactical movement to dod...
Steam News · Aug 19
Hey everyone,After a long stretch of development, testing, balancing, polish, and voice recording, we're thrilled to announce that Golden Swirl officially launches on September 9th!Our Steam review has passed, so from here on out we just wait for launch day.In the full version, you'll get:5 distinct Acts4 playable characters20+ vivid NPCsEvery choice leads to unpredictable resultsEvery run plays o...
Steam News · Aug 12
To everyone waiting for Golden Swirl, We finally get to say it: the full release build has been submitted to Steam for review! It's been a bumpy ride from demo to full version. Balancing card numbers, polishing boss encounters, adding NPC voice acting, squashing those "how did that even trigger" bugs… and now, the complete Golden Swirl is bundled up.So what's waiting for you in the full release?12...
Steam News · Jun 24
Hey everyone,Steam June Next Fest has officially wrapped, and I want to say a heartfelt thank you to everyone who downloaded the demo, left feedback, and wishlisted Golden Swirl.Your passion and enthusiasm are what drive this small team forward.On top of that, we've rolled out a demo update to further deepen the game's immersion and atmosphere. From now on, the world of Golden Swirl is no longer s...
Steam News · Jun 15
The demo is free to play — wishlist now so you don't miss out!Golden Swirl is not merely a card game, it is a life-and-death struggle. Golden Swirl breaks the mold, seamlessly fusing the depth of deckbuilding strategy with the adrenaline of action-combat evasion.Core FeaturesSemi-real-time card combat, stay on the move, no standing still2 Characters, each with their own card pool and unique combat...
Steam News · May 26
Hello, playersSince Chapter2 of Golden Swirl launched, we've been hearing a lot from you — and one piece of feedback came through loud and clear"Chapter 2 looks awesome! But we can't even get there because the Chapter 1 boss is way too tough!"We took a good, hard look at the situation. The Boss of Chapter1 has already been nerfed twice, and yet… it's still gatekeeping way too many players. So this...
Steam News · May 6
Hello, dear players!From May 5th to May 11th, the Deckbuilding Fest is live on Steam.As a semi-real-time action card game, “Golden Swirl” blends the strategic depth of deckbuilding with the movement and positioning of action games — so even if you've played plenty of deckbuilders before, there's something new waiting for you here.Download the free demo and give it a try!
Steam News · Apr 29
Hello players and friends,To allow everyone to experience more game content and gather more feedback, a new level, " Illumi Ruins" , has been added to the Golden Swirl demo. New Stage● Illumi Ruins: The second stage is now open. Players can proceed to the Illumi Ruins after defeating the Stage 1 Boss.The Illumi Ruins is controlled by The Tough One War and memory shape civilization, and history ...