

0 followers · 0 likes · 0 posts today
Steam News · Aug 20
Survivors,We've said it before, but we've never SHOWN it to you. So here it is--co-op in action. Birmingham doesn't care if you're alone or with friends, but you may last longer with friends. So we're making it official: co-op is confirmed for the Early Access launch, not a post-launch add-on, not a "we'll see." It's there on day one.More details will be released in coming days, including the sche...
Steam News · Aug 11
Good morrow, Survivors!Zombies from God Save Birmingham are back once again in Seattle for PAX West!Discover us at Booth #617, September 4 to 7. Get hands on and try your luck at surviving the zombie filled town of Birmingham. Here is a mock-up of the booth to give you a better idea of what to look for] Our booth will feature a playable build of our Closed Beta, where you scavenge, craft, and figh...
Steam News · Jul 24
Survivors,The Closed Beta gave us the largest pile of player feedback in the game's history. We've now finished working through the survey responses, videos, streams, Discord, and Steam comments, and as promised, we want to share the results with the people who created them: you.Whether you fought your first zombie this beta or you've been breaking our builds since Pre-Alpha, we thank you. A test ...
Steam News · Jul 10
Survivors, Hard to believe, but it’s already been more than 10 days since our first public beta test wrapped up. We’ve run several tests before with a passionate group of early testers, but this was our first time opening the game to everyone without an NDA. Safe to say, the team was both excited and pretty nervous. Once we started reading through all the thoughtful feedback, we felt a huge sense...
Steam News · Jun 29
Survivors, We hope you enjoyed God Save Birmingham’s beta. It was our first Steam playtest without an NDA, and we saw many Survivors streaming gameplay this time. Being able to see how you tackle the game in real-time was both refreshing and eye-opening for us!Some of you may feel you still want to explore God Save Birmingham more, but we need to wrap up this round so that we can come back with an...
Steam News · Jun 22
Build #485 Change List (6/26/2026)Additions/ChangesBlocked controller input, as it was causing erroneous input in some casesGod Save Birmingham currently does not support controllersImproved the “Escape (if stuck)” feature so that it works in more circumstances and moves you to a safe area nearbyUpdated the Journal text on alleviating hunger for clarityImproved the Status menu (Tab key)Dirtiness ...
Steam News · Jun 19
Dear Survivors, Since we first announced the game at Gamescom 2024, we’ve come a long way. And we’re incredibly excited to finally share this milestone with you. As we open this larger public test, we want to sincerely thank our Core Testers who helped shape the game through our Pre-alpha, Alpha, and Core Group Tests. Your feedback at each stage has given us valuable insight into what’s working,...
Steam News · Jun 12
Survivors,The gates are finally opening wider. Our Closed Beta kicks off on June 22 at 3 PM PDT and will be available for one week to accepted testers.Since the Core Group Test, we've been heads-down addressing bugs, tuning hunger/thirst/fatigue balance, and improving controls based on what our testers found. We're at a point where we feel we need your help to take it further. The goal of this Clo...
Steam News · Jun 8
Survivors, Our first Core Group Test has wrapped up! For those who participated and provided feedback, we are deeply grateful for your passion and support for God Save Birmingham. The next step for us would be taking in the feedback to refine the gameplay experience for a bigger group of players. If you would like to be part of future playtest, make sure you follow our Steam page and join our Disc...
Steam News · Jun 4
Changes in Build #444Deployed on June 5 12:00 PM PTFixed the issue where some zombies in the Priory respawn even after being killedFixed the issue where attacking zombies with a spear type weapon across a doorway sometimes did not register as hitsFixed the issue where the game would be set to Korean upon initial launchFellow Core Testers,Thanks all for participating in the first Core Group Test. ...