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Steam News · 22h
Hi everyone. I have a new patch for you. The focus on this one is optimizations. I've made a number of optimizations that should meaningfully improve performance for everyone. Made drowning detection less punishing during sliding. Fixed some bugs with first-person mesh behavior. Added graphics presets and updated the setting menu to make it clearer and more usable. I recommend revisiting your grap...
Steam News · Oct 6
Hi everyone. Here's a patch with some tweaks and bugfixes: Improved audio handling for aggressive solar goblins. Fixed a bug preventing goblins in some areas from attacking you as ferociously as they should be. Reduced trembling on incapacitated moon imps. Improved explosions of explosive blast barrels to behave and explode more consistently. Fixed bug causing odd head rotations among strangers wi...
Steam News · Oct 5
Happy Sunday everybody. Here are some bug fixes and tweaks. Following some safety complaints, the drowning pool in the center of the Pan-American Exposition has been converted to a wading pool. Fixed some issues relating to water rendering in different lighting scenarios. Illumination on health pickup flasks now responds consistently to player damaged state. Pyler should always have one head now. ...
Steam News · Oct 3
Hi everyone. Some small tweaks to fix and adjust various things in the large patch yesterday. Adjusted slide-jumping to improve vertical lift. Fixed a bug causing Mitra's questline to become softlocked. Made changes to how run time is calculated to make it more framerate-independent. Added a "Use pre-nerf Sodden Harpoon Gun" preference to the settings menu to allow players to contest their existin...
Steam News · Oct 2
Hey everyone. Here is a new update for goblinAmerica.This update progresses the story and makes some substantial changes to the game. It is lighter on fully-new content than future content updates will be, and is focused more on mechanics, polish, and taking care of some back-end stuff that will make it much easier for me to add more to the game from here. Here are some of the major changes:The La...
Steam News · Aug 3
Hi everyone. I have some bugfixes for you. Fixed the "stuck in body" bug. Embersember, your long vigil should finally be over. A bug involving enemy ragdolls bobbing in water would occasionally cause players to become stuck crouching and ignored by enemies. If you continue encountering this bug, please let me know in the forums—the fix is a little complicated and may require some tweaking. Fixed v...
Steam News · Jul 25
Hi. Here's a Friday patch: Major optimization pass targeting VRAM exhaustion on every level for people playing with baked lighting (without Lumen). These changes involved pretty substantial changes to how baked lighting is calculated. Lighting and shadows should generally look very similar, but please let me know if you encounter any lighting bugs. Major optimization pass targeting various particl...
Steam News · Jul 24
Hey everyone. A little Thursday patch: Improved gun behavior when fired very close to a wall. This should be most noticeable with the Rockets Launcher. The Body Collision Pain Potion should now correctly cause body collisions and pain. Post-bonk air control now smoothly interpolates back to its normal value. This should decrease jagged/strange movement immediately post-bonk. Made some text on the ...
Steam News · Jul 22
Hey, I was made aware of a bug that would sometimes make you be totally butt naked, particularly on the Educational Website level. I apologize for that, it was not my intention to make you butt naked. I've patched this, so you do not have to be butt naked anymore.
Steam News · Jul 21
Hey. Small patch with some tweaks and fixes to things that have come up in the past couple days: Fixed issue with bookheaded enemies' collision persisting after death. Adjusted bullet jumping to reduce unintuitive/unexpected physics impulses resulting from player bullets hitting small/invisible geo. Adjusted start-of-game reload for the infragruncher so it is ready for use when you are. Adjusted p...
Steam News · Jul 19
Hi everyone. I just pushed a patch for goblinAmerica. Here are some patch notes: A lot of major optimizations. The game should now run considerably better for everyone on the planet. Leggies. Leggies now. Leggies can be disabled. Thread of fate. Important characters can now be permanently killed once more, but you will be told what you are doing. Audio improvements. Improved audio, mostly relating...
Steam News · Jul 6
Just some small tweaks and performance changes hither and thither, mostly targeting some lighting errors and issues with reflections. Thanks for the bug reports in the forums, they've been very helpful. I'm going to walk my dog now.
Steam News · Jul 3
Hi everyone. I have a little patch here. Patch notes: Substantial lighting pass on every map. Many areas and objects should be better- and more softly-lit for people playing with baked lighting (i.e. without Lumen). General performance improvements, particularly targeting older CPUs and low-VRAM GPUs. Tweaked aerial browsing behavior to make bounces, boings, and bonks more consistent. Fixed the Ex...
Steam News · Jun 30
On Monday night, I: added a combat music toggle. Now I'm going to walk my dog. I'll have news about the game and the road forward this week. Thanks for playing. I'm glad so many people are enjoying the game.
Steam News · Jun 27
Look: Added a graphics setting to enable hardware raytracing for Lumen. This should improve and stabilize global illumination for GPUs that support it. If your GPU does not support it, it will not do anything. Made some changes to how skeletal meshes (like NPCs) are handled, which should improve performance in areas with lots of guys running around. Because of the above two changes, you might have...