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Steam News · 6d
Fixed toxic zone not visible with low settings due to a wrong cull distance value (thanks to @nultra)
Steam News · Aug 21
Fixed rocket recovery quest stucked (thanks Sellt)
Steam News · Jul 30
Hello goblins,We're thrilled to share our very first major update with you! A fresh handcrafted map to explore, public lobbies so you can jump into a run with other players, and a pile of new tools, potions, and surprises waiting on the tracks. We've also spent a lot of time under the hood making everything run smoother and squashing the bugs you've been running into. The game now takes less CPU/G...
Steam News · Jul 1
Hello Goblins, We have been a bit quieter lately, but we are actively working on the first major content update.This update will significantly expand the game. Even if you've already completed it, there will be plenty of reasons to jump back in.Here's what you can expect:A brand-new handcrafted map.Public lobbies!!!.New items, such as the Cart Stopper, which prevents carts from derailing at the en...
Steam News · Jun 22
Removed friend-fire from Zappy-ZZap when works in automode. Fixed "first day of work" achievement not working. Fixed "character flying when in the cart". Fixed lag spikes due to navigation mesh generation. Fixed master audio volume not restored correctly. Other optimizations.
Steam News · Jun 18
Fixed a memory leak. Fixed Zappy-Zzap lost crystals and optimized the implementation. Fixed an attachment issue with rails. Fixed UI navigation issues with the controller. Optimized empty terrain chunks. Other optimizations. Increased the Zappy-Zzap range Fixed torch duration bug Set the yellow color to the gun when the Terraforger is equipped. Active waypoints are animated in the world map. Set l...
Steam News · Jun 16
Is now possible to load a game while offline on Steam Increased railway snap distance Fixed a bug that could have lead to the player respawning in lava after reload Added a message box to notify player when there is a network failure due version mismatching Fixed gamesave not shown in game (you haven't lost your save!!!) Added a notification on screen when the game saves Removed damage to cart by ...
Steam News · Jun 15
Added the "UNSTUCK CARTS" button in the pause menu to recover stucked carts. When clicked carts stucked in the tunnel and carts lost in the cave are placed into the headquarter container/box (NOTE: carts on the rails are untouched!). World map is now syncronized/replicated when a player late join the game. Fixed crystals losing when you get out a cart from the inventory (crystals on your backpack ...
Steam News · Jun 14
Fixed an issue that could cause the game to freeze during autosave.
Steam News · Jun 13
Fixed a bug with purple quests that caused a softlock for some players. (thanks to Matze Knödel and ⋕Anrede" !) Fixed derailed carts on lobby