

Steam News · Aug 23, 2023
We have decided to pause developing Gloam for the time being, as we have come to realize that the current size of our team doesn't allow us to bring out updates that are to our satisfaction whilst also building the community of players required for this type of game to feel alive. For this reason, and for our mental health, we have made the decision to move on to a new and smaller project. Thus, t...
Steam News · Apr 4, 2023
This update brings some bug fixes, may they stay squished forever!
Steam News · Mar 23, 2023
This update brings some big changes to balancing to hopefully make your Gloam matches feel more dynamic, more tense, more fun, and faster! Gameplay All players now lose life twice as fast as before, however, you also gain a lot more life from winning mini-games and picking up flames from torches and fireplaces! This makes the loss and gain of life a lot more evident to you, the player. We've added...
Steam News · Mar 8, 2023
This update is a little smaller than usual as we have been kept busy working on our store pages. Go and look, there are now wicked gifs in our description! Gameplay We've now made picking up freshly spawned flames more reactive, woooosh! We shortened the time that tiles are visible at the start of the Runic Sequence and Twin Runes mini-games, to make them harder and more fun for all involved! Move...
Steam News · Feb 16, 2023
In this update, we mainly focused on game balance and some behind the scenes network changes. Gameplay Balancing: We made a few changes to balancing that aims to incentivize players to split up and go roaming around the map to collect flames and meet different players, rather than to bunch up into pairs and constantly battle. We increased the player invincibility time so that you can more easily e...
Steam News · Jan 20, 2023
This patch focuses on bug fixes! Fixed a bug where the host of the party would randomly no longer be able to interact with the mini-game they were playing. The Magic Powder mini-game has been tweaked to make it more intuitive to understand where to drop the powder and easier to understand when you did a good job of it! Emotes are less pixelated now, oops! Fixed a bug where every room would be froz...
Steam News · Jan 15, 2023
This update focuses on gameplay tweaks, and quality of life changes that make Gloam more enjoyable :) Gameplay We now make sure that mini-games are exactly the same for each player in a duel. This wasn't previously the case for Magic Powder, Candle Keeper, or Enigma. We increased the player movement speed to make the game more dynamic. Increased invincibility time to incentivize players to split u...
Steam News · Dec 9, 2022
This update focuses on new quality of life features! We have added a training mode to allow players to run explore the map and test out all the different mini-games in a stress-free environment! This complements the tutorial and should help new players who would prefer not to dive straight into the deep-end. The Magic Powder mini-game has been re-worked and is now back in the game! It has more opt...
Steam News · Nov 18, 2022
Gameplay changes: The player movement system has been rebuilt to be smoother and generally a better experience all around. Improved character animation fidelity. Quality of life changes: On Android, Gloam will now check that you have the correct version so that you have less buggy games. We added a credits page and, some social media links, so that you can more easily find us and the community! Bu...
Steam News · Nov 4, 2022
Gameplay changes: Increased Ghost movement speed to allow them to overtake players and freeze rooms faster. Reduced the number of ghost players required to freeze a zone. Quality of life changes: The player indicator now shows ghost players as blue flames, to differentiate between when a player has died, and when they have left the game. Bug fixes: Fixed a strange bug where the host's mini-game wo...