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Steam News · Jul 13
Hello everyone!Today we wanted to share a small quality-of-life update that many of you have been asking for.Since the beginning of Early Access, we've received a lot of messages, suggestions and requests from players who wanted to be able to move decorations after placing them. We completely understood why after spending time building a beautiful village, sometimes you just want to adjust a few t...
Steam News · Jul 4
TWITCH- Improved the clarity of the Twitch connection interface - Simplified the connection process to make it easier for streamers to get started DEBUG- Improved game stability - Fixed various rare issues reported by the community- Debugging the color change of the second chance altar (it is now possible to change the color) OPTIMIZATION- Optimized several systems to reduce unnecessary processing...
Steam News · Jun 30
Hello everyone! We've just released another small update focused on improving the save system and fixing a few remaining issues.BALANCINGIncreased cost of talent points that cost crystalsEnchanted Tower = 20>40Guild Hall = 50>80Increased maximum number of decorations = 5>10Increased starting number of adventurers = 20>40Dark Dungeon = 80>150 DEBUGSave System - Fixed an issue where sound slider set...
Steam News · Jun 25
About the Recent Save Issues Hello everyone,First of all, we want to sincerely apologize to everyone who was affected by the recent save issues.Losing progress in a game is one of the worst things that can happen, and we know how frustrating and discouraging it is. We are genuinely sorry.After investigating the reports, and thanks to many of you who sent feedback and save files, we reworked a larg...
Steam News · Jun 24
BALANCING - The Altar of Second Chance: The base area of effect for automatic clicks has been reduced from 14 to 11. However, it increases with each building upgrade level: +1 per star. Therefore, it can reach a maximum of 20. DEBUG - Fixed a bug with the adventurers' AI where they would sometimes refuse to enter buildings (especially when you have a wide variety of them); please let us know if ...
Steam News · Jun 23
BALANCING- Added the number of bots that appear in the third village - Added some usernames to the adventurer bank UI/UX- Added to the reset panel: Reset option: You can now choose to reset only a specific village if you want to restart a village without losing everything. By default, the toggle is selected for all resets.We've just added some extra options for the reset function; you can now choo...
Steam News · Jun 22
UI/UX - Added visual feedback: And written in red for the cost of items if there isn't enough gold - Added visual feedback: And written in red for the number of items required for the recipe if you don't have enough in your inventory BALANCING - Stable item prices increased by 100% DEBUG - Sometimes bots would have adventurer-like dialogue when they should just be saying "FARM" in binary code. - T...
Steam News · Jun 22
UI/UX - Added new tooltips and explanations across the UI. - Added a tooltip for Game Master Crystals. - Added a shortcut from the Crystal panel to the Village Square. - Added saving/loading support for Game Master Crystals. - Buildings now display the list of adventurers inside when hovered. - Added tooltips for Trending Items. - NPCs and animals can now be placed freely without collision restric...
Steam News · Jun 21
BALANCING- Trending items that are rejected by adventurers will disappoint even more: a 100% drop in satisfaction when purchasing a red item - You can move NPCs anywhere in the game area; there's no more collision. So you can integrate them into the decorations, do whatever you want! (This helps reduce drag-and-drop bugs :) - Addition of rotation to certain soils UI/UXThe game lacks clarity for be...
Steam News · Jun 21
Hello everyone!❤️❤️ First of all, thank you so much for playing Glimvale and for all your feedback. We've been reading everything and working on improvements since launch. SUCCESS STEAM- DLC Achievement Removed We owe you an apology We recently discovered that the DLC achievement was counting towards the game's full achievement completion. Our intention was for it to be an optional DLC achievement...