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Steam News · May 4
Hello, Gladiators! Since launch, we've received a lot of support and various feedback about the game. Based on your feedback, we've made a number of improvements and are releasing Patch 1.1.BalanceStats and builds of some enemies have been adjusted.Enemies at ranks 1–10 have been nerfed.Enemies at ranks 16–19 have been buffed.Stats of some abilities have been adjusted.The attack power bonus from B...
Steam News · Apr 30
Hello, Gladiators! Today is finally the day — GLADIMAKER : Auto Battle RPG is officially launched! We are truly grateful to everyone who has waited so long for this moment.Our team will continue to work hard to improve GLADIMAKER, so please keep showing your support and interest!!You can play it right now on the Steam page! Reviews and feedback are always welcome 😊Thank you all! -Team Chunjin
Steam News · Apr 7
Hello, Gladiators! The release date and the official trailer for GLADIMAKER: Auto Battle RPG are finally here! Drumroll, please...The release date for GLADIMAKER is April 30th, 2026! We have about three weeks left until the grand opening! To celebrate, we’ve just released the official trailer, so please go check it out! Team Chunjin is working hard to cross the finish line for the launch. We appre...
Steam News · Feb 21
Hello, Gladiators!The heat of the Colosseum is rising higher than ever. Ahead of Steam Next Fest, the demo update arriving on February 21 (KST) brings a variety of improvements and system overhauls!1. System OverhaulEach League restructured into a 5 Rank systemFormer Rank 5 enemies moved to Rank 4Complete rework of the Stance SystemEvasion StanceGuard StanceBalance StanceCharacter positions now sh...
Steam News · Jan 30
Hello, Gladiators!The heat of the Colosseum is rising hotter than ever. On January 30 (KST), an upcoming demo update will introduce a brand-new combat system, “Fog of War,” along with various optimization and quality-of-life improvements.1. Fog of War SystemAs battles grow longer, a dense fog will begin to cover the battlefield.Damage Over Time: While inside the fog, both players and enemies take ...