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Steam News · Jun 25
This latest patch is based on game balance and making the earlier game (first 40-50 days) much easier for the standard Story Teller (Cedric). It also makes the game a little easier for new players by enforcing easier new game setting for the Tutorial. Amberstones These will No-longer convert villagers or Refugees into GIants. This allows you to not worry about picking resources or cleaning mess ar...
Steam News · Jun 22
There is a new build in the now public beta branch. This adds some key changes to game play along with some requested improvements to both the Tutorial and the Dialogs. Details below.AmberstonesThese will No-longer convert villagers or Refugees into GIants. This allows you to not worry about picking resources or cleaning mess around Amberstones.Military Units or special units will still be effecte...
Steam News · Jun 13
Outposts and Balancing Key Changes Outpost building Cart carry capacity Outposts The Outpost allows you to conquer distant islands much easier. Now instead of workers or warehouse carts having to send items to the main castle these can now be deposited in an outpost and added to the available global resources. Warehouse/Market Carts These will now trigger once at least 10 resource items have been ...
Steam News · May 6
Hi, Just a couple of small Fixes from issues we have noticed post 1.0 Fixed problem where the Ghost Building (used while placing a building) was impacting on units path finding. Mainly villagers but could impact other units also. Fixed small issue where some creatures were over stepping their target position in certain circumstances Small tweak to performance for bombard cannons Request a Favour I...
Steam News · May 5
We've done it, we are at the release date!We really hope you like the game, it's been a lot of work, lot of stress (especially as we neared the release date) but we are finally there. We've released the game in English, German and Chinese initially. We are hoping if the game is at least a little successful we can release in other languages also. we have had a few wishlists from countries we have n...
Steam News · Apr 16
Hi, we have had to move the release date back slightly due to problems with art updates which were later than planned. However we now have the release date set for the 5th May.We've added quite a bit to the game since the demo and the demo is now very much out of date in terms of game systems. So today we will be retiring the demo for now. We will review adding a new updated demo after the release...
Steam News · Feb 13
Fixed issue where some dead villagers decided to die standing up!Fixed issue where dead bodies were carried to the graveyard uprightRemoved AI Main Menu Image and remaining iconsUpdated Short cut Icon (takes a while to replace after update)Updated new main menu screen (improved layout)Added Thank you screen for playing demo with details of full versionAdded a fix for illegal building placement err...
Steam News · Feb 6
Bug FixesFixed snake not shooting out poison dartsFixed Fire Breathing Rabbit from constantly shooting out fireFixed Translations for building names (chinese)Fixed some spelling issuesFixed Audio not being correctly reset on future loadsFixed heal effect not correctly staying over villagers while healingFixed Archer Tower Poison Research upgrade not working until fire research completed Balance Ch...
Steam News · Feb 3
It seems our villagers were missing breakfast! - each population now takes 2 food per dayStarting food is now 40 (without boons)Fixed missing food eat sound at meal times (6am / 6pm)Fixed Health % display in Population Dialog (was rounding down to zero %)