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Steam News · Aug 12
Thank you to everyone who purchased Gearplexed. I hope you’re finding it fun. Please consider leaving a review. I did my best to make a unique and innovative game, and it would be great to hear what you think. If you like it, tell your friends!I make games mainly for the joy of the craft. This was a fun and challenging game to make, and there’s ideas for expanding on certain things depending on in...
Steam News · Aug 5
This update affects Gearplexed Demo only.I always like to save the best for last, but on average people have been quitting the demo after about 15 minutes, which is before you get to any of the good stuff that really makes Gearplexed what it is. So I rearranged the levels to get to some of the the good stuff faster. There are also a few outstanding minor updates and bugfixes included this update.M...
Steam News · Jul 27
This is a follow-on patch to 1.0.2 checking for and correcting any additional ambiguities that may lead to confusion. Two issues were found and addressed below:Modified artwork on bubblers in level 9-8 so they are more easily distinguished from the environment.Removed unused inventory slots from level 9-1.If you experience any bugs please report them in the "Bugs and Technical Issues" subforum of ...
Steam News · Jul 25
This is a small patch that fixes a couple minor issues below:Full v1.0.2Removed an empty inventory slot from level 6-3 (thread)If a non-dismantlable entity is highlighted during chain dismantle, it now highlights red to be consistent with dismantling behaviorAdded version number to debug overlayThe latter two will be updated in the demo when demo patch 2.0.5 is released.Edit (4 Aug 2026): The latt...
Steam News · Jul 20
Gearplexed will be launching soon, so now seems like a good time to give you a couple little tips to help jump-start your full version play-through. You can try these out in the demo right now too.Chain DismantleWhen you dismantle a gear, continue holding the right mouse button and sweep the cursor over other gears you want to dismantle. You will collect all the gears on that layer for quick and p...
Steam News · Jul 12
The last devlog wrapped up the core design of Gearplexed, so now what? I haven’t updated for a while, and I’m told I need to provide some type of regular update so people know the developer wasn’t squished by a meteorite or something. (I wasn’t, by the way)For this short devlog I’m going to talk a little about a design feature that, if I did my job right, nobody will notice, including the people t...
Steam News · Jul 10
This is a small patch that fixes a couple minor issues below:Full v1.0.1 / Demo v2.0.4Fixed a minor issue that if you continue holding the mouse button after building a gear it still shows as place-able. Not a problem per se, but it made the game feel a bit janky.v1.0.1 onlyIt was previously unclear that you received more than one wheel when collecting the bonus in level 7-3. A token was added to ...
Steam News · Jun 18
I stumbled on to a bug yesterday where if you quit a level while a gear train is seized, that annoying 'gear-train-seized' sound effect continues playing into the main menu. It is now fixed.If you experience any bugs please report them in the "Bugs and Technical Issues" subforum of the community hub here:
Steam News · Jun 6
Welcome to part 2 of game design. In Part 1 I talked a little bit about some of the overarching design philosophies in Gearplexed. Today I'm going to get a little more into the technical side of the game design.Game Design Part 2What gear ratios to use? How are gear ratios made? How do we keep the game from turning into math homework? If you’ve played Gearplexed, you probably didn’t even give a se...
Steam News · May 16
In this devlog I’m going to talk about one my favorite parts of game design, both as a player and a developer: Artwork! I’ve been interested in computer graphics (CG) for about 30 years. For a time, I actually considered, and trained for a career in movie special effects, but ultimately decided on a different path for career stability. However, keeping CG a hobby purely on its own was somewhat dif...