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Steam News · 6d
Features 10 new Steam achievements: dock in space, find the crater, drive the rover, hunt, survive a week and more.Choose from fifty new faces for your astronaut, with new hairstyles, beards, glasses and a cap.Each sunrise plays a sound and tells you how many days you have survived.Some nights the moon rises and lights up the dark, and more wolves come out under a full moon. Changes Abandoned buil...
Steam News · Oct 17
Features Characters now have a soft shadow under their feet. It stays on the ground when you jump, moves onto platforms, and fades away at night until you get close to a light.Thin lines now circle the planet while you fly the rocket, each showing its distance from the surface. They fade out far from the planet.The rocket minimap now shows meteoroids: small ones are yellow dots and big ones are la...
Steam News · Oct 11
Features Added a Bow and Arrows you can craft. Hold the right mouse button to pull the string back and left-click to shoot. The longer you hold, the farther and harder the arrow flies. Arrows fall in an arc, and you can pick them up again where they land. On Normal each arrow lasts 3 shots and on Hard 2 before it breaks; on Easy arrows never break. A line shows where your arrow will go, letting go...
Steam News · Oct 10
Features Bears chasing you can now follow you into and out of caves and abandoned buildings. Labs stay safe. Reaching the crater now moves the camera to show it before returning to you. You can now hold E (or LT on a controller) to mine rocks and chop trees without using the mouse. Changes Jumping while holding Shift now carries you less far sideways. The "Build a bonfire" task now only counts whe...
Steam News · Sep 29
A new Furnace that smelts two batches at once, chopping young trees, faster iron mining, wolves that must actually touch you to hurt you, and over 20 fixes.Features Young trees can now be chopped down with an axe before they're fully grown, though they give less wood than a mature tree. Added a craftable Furnace that can melt down two batches of ore at once, and glows like a bonfire while it's wor...
Steam News · Sep 19
FeaturesYour rocket now shows a little fuel bar floating above it, so you can check how much fuel it has left without climbing in. Lost a booster? You can now craft a new one and bring it to your parked rocket to fix it right up! ChangesMoved Booster and Main Booster to the Vehicles crafting tab. New rocket controls: A/D to turn, W/S to speed the engine up or down, and Space to switch the engine o...
Steam News · Sep 16
v0.8.1 beta Changes Updated the wolf's growl and death sounds. Bug Fixes Fixed bats fading out oddly on death instead of disappearing instantly like other flying animals. Fixed music taking too long to start after leaving the lab for the first time. Fixed the lab showing up on the minimap before the mission asked you to go there. Fixed wolves vanishing instantly on death instead of fading out prop...
Steam News · Sep 15
Features Added Planet Station as a buildable, inert surface structure with no lab requirements. ChangesExtended backward aiming while running to the flashlight.Aiming the gun or flashlight now transitions smoothly and rapidly.The aiming tutorial now explains aiming with the gun or flashlight.Hostile animals now linger in their death pose for a couple seconds and flicker before disappearing, instea...
Steam News · Sep 13
This update improves world generation, respawning, save management, and overall menu polish. Changes Reduced jump strength inside buildings and caves. Reduced noise in the Earth day ambience. Added the ability to delete saved games from the Load Game screen. Menu confirmation dialogs now use fully opaque backgrounds. Bug Fixes Decorative trees now continue generating as you explore beyond the init...
Steam News · Sep 12
Explore abandoned buildings on Earth, shoot at enemies chasing you, and try the new difficulty options introduced in v0.6.0. Here’s everything included across both updates! New FeaturesEnter abandoned buildings on Earth. Aim and shoot backward while running. Choose Easy, Normal, or Hard difficulty, affecting survival, enemies, recovery, and respawn penalties. Unlock Sandbox (Space) permanently by ...
Steam News · Sep 12
Funorbit got a three-hour stream on todestod666's Twitch channel, with Catty! The session covered most of what the Earth portion of the game has to offer, giving it a proper playthrough and time to explore.As a developer, seeing someone spend that much time with the game means a lot. So much of development happens alone, working on little details, and watching those pieces come together in someone...
Steam News · Sep 11
FeaturesAdded chests on Earth's surface and in caves, with opening and closing, one-time wood or iron loot, and saved positions and state.Added mineable rocks and loose iron pickups to planet surfaces, and increased rock density in new caves.Bug fixesCompleted missing translations for dialogue, tutorials, controls, rocket objectives, settings, and item names across all supported languages.Fixed mi...
Steam News · Sep 9
This update brings more meteorites to your space travels, a fresh look for menus, and fixes for drifting rockets and astronauts. What's New More meteorites: Encounter up to six nearby at once while exploring space. New impact sound: Hear a smashing sound when your rocket breaks a meteorite. Refreshed menus: New-game options and save/load slots now feature subtle panels, gold selection highlights, ...
Steam News · Sep 7
v0.3.1-beta Bug Fixes Fixed save slot timestamps displaying minutes above 59. Replaced the uneven loading bar with the green progress bar used in-game. In Story Mode, the equipped lantern now moves to the first available inventory slot when leaving the lab for the first time, preserving its battery charge. Decorative trees and arbusts now retain their positions, layers, and appearance when loading...
Steam News · Sep 5
Features Introduced Game modes: Story Mode, Sandbox (Earth) and Sandbox (Space) Steam cloud saves Increased amount of save slots to 10, with indication of the game mode Bug Fixes Fixed issue when picking up gun from the floor recharing full set of bullets Fixed issue with jumping while running fast that would cause a death jump Game Modes I introduced a game mode variation: Sandbox. By now when yo...
Steam News · Sep 3
## v0.2.1 beta ### Bug fixes - Fixed sudden crash that happened sometimes when switching between lantern and gun - Fixed issues when loading game losing state of missions - Fixed main menu issues in monitors with resolution 3840x1440
Steam News · Sep 3
Funorbit is officially available in Early Access!After a long time working on the game, I’m very happy to finally make it available for everyone to play.Early Access is only the beginning. The current version includes the core planet and launching experience, and I plan to continue expanding the game with more space gameplay, new places to explore, customization, stations, animals, monsters, addit...
Steam News · Jun 15
Join me for a live look at Funorbit, a 2D physics-based space survival and exploration game where you wake up in an abandoned lab, gather resources, repair technology, and work your way toward launching into orbit.This stream shows the current demo version during Steam Next Fest, including survival systems, crafting, exploration, gravity-based movement, rocket progression, and some of the long-ter...
Steam News · Jun 4
Funorbit is still in development, and it will continue to be in development for a long time.This is not a small game for me. The vision behind Funorbit is much bigger than simply releasing a finished version as soon as possible. I want to keep adding the mechanics, features, systems, content, and story that I believe the game deserves.There is a lot I want to build, both on planets and in space, e...
Steam News · Oct 25, 2025
I started to think it may be worth working on a free demo. It make sense.I want people to understand what the game is about, collect some feedback and hopefully get some attention from the community.So in the past 10 months I have been working solely on the game mechanics, completely neglecting the backstory, though I had some ideas in the meantime. So I think it is time for me to start working on...