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Steam News · Aug 27
Dear Survivors!The Demo has just received a small update. Some bugs got fixed, some glitches removed. And we also improved the Controller / Gamepad Support quite a bit. Now more Gamepads should work out of the box without any further configuration needed.And now we're heading back to the Booth, updating the machines on the Showfloor. Wish us luck.
Steam News · Aug 25
Dear Survivors!Gamescom is here. It officially kicked off. And for the very first time, after all these years, Full Circle is being presented to the public. And I still can't believe that I'm writing these words right now. We are so incredibly excited that the game is playable on the showfloor for the very first time. Both, us (the Publisher in that case. Hi, it's me, Michael writing this entry th...
Steam News · Jun 19
Dear Survivors!With Full Circle being officially announced and coming to Gamescom later this year, we wanted to start giving you some insights into the development of the game. In semi-regular posts we’ll introduce to you certain mechanics, how music for the game is being created, how levels are being made and so on. Today however, we’d love to start with introducing to you one of the main charact...
Steam News · May 29
Dear Survivors!The time. That moment. It has come. Most of you who have Full Circle on their wishlist already know that the game was (and still is) in development. However, today I've reached an important milestone. Today me and my publisher have finally announced the game officially. In all those years we never did this. Today we did. To the press. To the media. With a fully fleshed out announcem...
Steam News · Mar 9
Hi everyone!It's been a while since my last post, so I thought now would be the perfect time to share something, just in time for Steam's #TurnBasedThursdayFest! Remember Full Circle? We've come a long way:The leap to full-time devFirst, I wanted to share some details on why there's been such a long period of silence surrounding Full Circle. This whole project started as a hobby alongside my day j...
Steam News · Oct 13, 2025
Greetings everyone!Our friends from Wobble Ghost have just released their first game and we've played it on the last convention we visited some time ago. And if you are looking for an oldschool (and yet somehow modern) interpretation of the Zelda-Formula (especially the Phantom Hourglass one), you really should take a look at this one. It shares the same idea as Full Circle basically. Bringing bac...
Steam News · May 28, 2021
We are still working on the core mechanics of Full Circle. Visually that means we cannot show off new areas right now. We are trying to get the mechanics right in first place so that we don't have to touch them too often anymore once everything is working as intended. What we can show off right now however is the new UI during combat situations. We need to get menus in place for upcoming special b...
Steam News · Apr 16, 2021
We thought about doing some form of developer devlog before. Twitter is good to show off some nice progress but it doesn't do a good job when you want to go into the details of the porgress. And the TIG Forums are a bit outdated and we're not really sure if they are worth the effort. IndieDB? Yeah. Could work. But on the other hand it has a limited reach as not everybody knows it. So, lets try mak...