Steam News · 4d
Hey FRUKT Town! That small update I mentioned is out and ready to download :) What's inside:- The nice little thing I promised - a new weapon, the Lynx-F assault rifle- Another nice little thing I didn't promise - reworked, more realistic bullet damage. Short version: entrance wound is small, exit wound is big. Smaller on the Viper 17, bigger on the Lynx-F. The shape of the damage inside the body ...
Steam News · Aug 12
Hey FRUKT Town!Well, the time has come. Yeah yeah, u know exactly what I'm talking about! Time to announce the FRUKT release date. Aaand.. drumroll..FRUKT releases on September 24!And a bit earlier, on September 17, the promised demo update drops - some small fixes and one surprise I'm gonna keep quiet about for now. It'll also be the demo's last update: I'm taking the demo down from the page on r...
Steam News · May 28
Hey FRUKT Town! I’ve got some bad news for you. I have to push the FRUKT release back by about 1-2 months (so the new estimated release window is August–September), since some of the features turned out to be more complex to implement than I originally thought :(Unfortunately, I also can’t promise this will be the last delay, but I’ll do everything I can to make it the final one.As for the small d...
Steam News · Mar 15
Hey guys! We’ve got a small update coming for the demo - adding sounds for stuff from the last update and a few minor tweaks/fixes. After that… release time! I can’t give an exact date yet (we’ll announce it later), but it’ll be either in June or July. Roughly, what will be in the game at launch?Pain and damage reaction systemSpinal cord system (limb paralysis depending on which section is damaged...
Steam News · Feb 23
Hey everyone! Demo update 0.1 is now live!What’s inside:The star of the show — Human SpawnerThe first trap on the map — SpinnerContext menu with options to remove/detach limbs and tweak the Spinner settingsCompletely reworked fall damage system — now more realistic and way more dangerousObject rotation featureHuge perfomance boostBlood now stays on dynamic objectsBob can now stand on dynamic objec...
Steam News · Jan 22
Hey folks!The FRUKT demo is getting an update soon - February 23, right at the start of the upcoming Steam Next Fest!What’s coming in this update?You can definitely expect an NPC spawner, plus related features like a right-click context menu with options to delete NPCs and switch into walk mode (yeah, like that well-known game)There’s also a good chance I’ll manage to add something else interestin...
Steam News · Dec 21, 2025
For me, as an indie dev, this isn’t just a number. No exaggeration - it’s a whole world.When I published the Steam page and got my first 100 wishlists in a month, I loved imagining 100 cool people hanging out in my apartment and playing the game. Even that was already kinda hard to picture - but now? Yeah, my brain just refuses to visualize 10,000 cool people.So now I imagine something else instea...
Steam News · Dec 10, 2025
Hey folks! I finally got the pin feature into a decent state - Im almost not ashamed to show it to you guys now.So, I’m excited to present the first update for the demo - version 0.06!Whats inside?- The pin feature itself- More blood when the brain takes damage- Smoother transitions between Bob’s states (walking → falling, falling → walking, etc)- Bullets now actually hit where they are supposed t...
Steam News · Oct 25, 2025
Holy crap, I just realized I never posted about the demo release here… and it’s been TWO DAYS already!(Shoutout to my temporary remission of Alzheimer’s)Anyway - the demo is officially out!I really hope you’ll enjoy it if you haven’t tried it yet, and if you have - I hope it didn’t disappoint.The game is still in a pretty raw state, but don’t worry - I’ve got tons of plans for this little monster....
Steam News · Sep 16, 2025
Hi everyone!I’m finally ready to share my game - FRUKT! It’s a voxel-based death sandbox with realistic body and destruction physics, which I’ve been working on for over 2.5 years. The idea came from my desire to play similar games, but in 3D and with more detail and varied damage.I wanted to create a game that gives you almost complete freedom to run the strangest, most sadistic experiments, for ...