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Steam News · 12h
NEW FEATURE: Added the Salvage Depot to the hub. You can now sell unwanted armor, weapons, healing items, ammo, and grenades for a portion of their original value. NEW FEATURE: Added the Debt Booster to the hub. You can gamble pieces of gear for a chance to turn them into something better. Loading fewer than 5 rounds into a magazine is now faster: 1 round -> 0.12 sec 2 rounds -> 0.24 sec 3 rounds ...
Steam News · 1d
The selected fire mode for each weapon is now saved permanently. Added an option to disable the ADS vignette. Added an option to disable the blur effect when the player is hit. The inventory and pause menu will now automatically close when buff cards appear, preventing UI overlap and the cursor from disappearing after selecting a card. Minor changes: Moved several loot spawn points in the restroom...
Steam News · 2d
Fixed a bug where the "Continue" button would not appear in the main menu despite an existing save file and progress. Fixed a bug where the Slots on the PC in the apartment could disappear. Added a sound effect that plays after successfully disarming a mine. Disarmed mines can now be picked up as loot. Added an "Invert Vertical Look" option to the Controls section in the settings. Players can now ...
Steam News · 2d
Added a toggle for the wind sound effect when turning. It can now be found in the Audio settings. Hub Location: Added the ability to scroll through the item list in the stash. After purchasing the apartment, the door is no longer highlighted and the purchase hint no longer appears. Removed/adjusted collision on trash bins, chairs, trash bags, small boxes, and several other objects that could move ...
Steam News · 3d
Magazines in the inventory now have a bar on the left showing their current ammo count, making it easier to check at a glance. Fixed night vision goggles not working on the Potato graphics preset. Maximum FOV has been increased from 100 to 130. Loot item tooltips now scale with FOV, so the text displays correctly at higher FOV values. Fixed inconsistencies with the default FOV value. Minimum FOV h...
Steam News · 3d
Fixed VSync: synchronization has been changed from every 2nd refresh to every refresh. Fixed an exploit in Endless Mode involving the "I'm Stuck" button. Fixed a bug where pressing Shift could cause the weapon to move sideways and stay tilted, preventing proper aiming and accurate shooting until sprinting again. Reduced the health of Special Forces enemies. Increased the headshot damage multiplier...
Steam News · 3d
The flashlight now automatically turns off when you enter the shop(vending) and turns back on when you leave, if it was enabled before. You can no longer buy a magazine for a weapon you don’t own, preventing you from accidentally wasting money. Fixed a bug where the floor 3 boss, Viktor, could fail to spawn. Fixed a bug where the door to the floor 3 boss, Viktor, could be opened repeatedly. The bu...
Steam News · 4d
The chance for a bot to carry a grenade has been reduced from 33% to 20%. Healing items can now be used while running. Grenade explosions are now 40% quieter. Added a Hold/Toggle option for Leaning. Hold/Toggle settings have been regrouped to make the layout less visually confusing. On Easy and Medium difficulties, enemies will no longer shoot at you while you are in the inventory. Added the abili...
Steam News · 4d
Hello everyone!I’d like to make an important announcement regarding the release of the game and its current state.First of all, I sincerely want to thank everyone who has supported the project and purchased the game. It means a lot to me. I am a solo developer, and I created this game entirely on my own, without any outside funding or investment.I would also like to apologize to everyone who has b...
Steam News · 4d
Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms. Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict. The overall downtime between waves has been slightly increased. On Easy difficulty, the time be...