



0 followers · 0 likes · 0 posts today
Steam News · Oct 7
Added Streamer Mode to the Audio settings. Fixed audio delay in the prologue. Purchasing the Lucky Cat Statue now requires 4 items instead of 1. Purchasing The Warrior's Vase now requires 2 items instead of 1. Fixed shots not aligning properly with the sights on the Eagle .50. Fixed shots not aligning properly with the sights on the AK-12. Fixed shot alignment and an offset iron sight view on the ...
Steam News · Oct 1
NEW FEATURE: Added character appearance customization with 62 different options. Your selected appearance will be used both in single-player and in the upcoming co-op mode. Customization is available from the new Appearance section in the main menu.Added ultrawide display support for the game’s UI. Interface elements now scale properly on wider aspect ratios (21:9, 32:9), reducing clipping, overla...
Steam News · Sep 22
Fixed the Permanent Upgrade Vending Machine text for some languages. The "No Controller Detected ..." message is now translated into all supported languages. Fixed an issue that allowed grenades to be thrown and consumed at the shooting range. Fixed an issue where Endless Mode leaderboard progress could fail to save after very long runs. Rebalanced the Debt Upgrader: for expensive items (worth ove...
Steam News · Sep 21
Hi everyone!I’m happy to announce that Fracture Point is now available in 14 languages! Text and subtitles are now available in German, French, Italian, Spanish, Czech, Russian, Japanese, Korean, Polish, Brazilian Portuguese, Simplified Chinese, Turkish, and Ukrainian.Please note that some of the new translations are low quality and may contain inaccurate or unnatural wording. If you notice any is...
Steam News · Sep 17
Fixed a bug that could cause levels to rotate incorrectly in Endless Mode (but if this happens again, please let me know) Added camera zoom for shops, ATMs, and exchange machines when using a high FOV. Fixed an issue that prevented a healing item from being picked up from a box in the corridor before Victor. Fixed an issue that allowed players to get outside the level boundaries in the final boss ...
Steam News · Sep 15
NEW FEATURE: Controller Support! Fracture Point now officially supports controllers! You can now play the game using a controller, with controller-specific inputs, aim assist and button prompts throughout the game. Added a new Controller section to the settings, where you can adjust aim assist strength, controller bindings, double-press actions, Hold/Toggle behavior, look inversion, rumble, and ot...
Steam News · Sep 13
NEW FEATURE: Added a new Point Aim mode for every weapon. You can switch between standard ADS and Point Aim using the new Toggle Aim Mode keybind. Improved how mouse buttons are displayed in the settings: MiddleButton -> Middle Mouse Button ForwardButton -> Mouse 4 BackButton -> Mouse 5 Left/RightButton → LMB/RMB Fixed a bug where Permanent Upgrade prices would not reset after resetting all progre...
Steam News · Sep 13
Hi everyone!First of all, I want to thank all of you for the incredible support and for all the feedback, suggestions, and bug reports you’ve shared. Because you’ve been so open about what you liked, what you didn’t, what felt frustrating, and what you wanted to see added, I’ve been able to understand much better what would actually make the game more fun and enjoyable for you. That feedback means...
Steam News · Sep 12
NEW FEATURE: You can now auto load ammo into magazines using a hotkey as an additional option instead of dragging ammo onto them in the inventory. Magazines will automatically load if you have enough ammo, but while loading you won’t be able to aim, shoot, or run. Automatic loading also takes twice as long as loading magazines through the inventory. The keybind was added to the settings. Enemies n...
Steam News · Sep 10
Fixed a bug where completing the game on Hard difficulty would not unlock the unique achievement. Fixed a bug where clearing all progress would not clear the items stored in the stash. Removed the RPG from the Debt Booster. The Debt Booster logic has been changed: it is now impossible to receive an item worth more than 1.5x the recommended value for the selected difficulty. For example, a $30 Heal...
Steam News · Sep 9
NEW FEATURE: Added the Salvage Depot to the hub. You can now sell unwanted armor, weapons, healing items, ammo, and grenades for a portion of their original value. NEW FEATURE: Added the Debt Booster to the hub. You can gamble pieces of gear for a chance to turn them into something better. Loading fewer than 5 rounds into a magazine is now faster: 1 round -> 0.12 sec 2 rounds -> 0.24 sec 3 rounds ...
Steam News · Sep 7
The selected fire mode for each weapon is now saved permanently. Added an option to disable the ADS vignette. Added an option to disable the blur effect when the player is hit. The inventory and pause menu will now automatically close when buff cards appear, preventing UI overlap and the cursor from disappearing after selecting a card. Minor changes: Moved several loot spawn points in the restroom...
Steam News · Sep 7
Fixed a bug where the "Continue" button would not appear in the main menu despite an existing save file and progress. Fixed a bug where the Slots on the PC in the apartment could disappear. Added a sound effect that plays after successfully disarming a mine. Disarmed mines can now be picked up as loot. Added an "Invert Vertical Look" option to the Controls section in the settings. Players can now ...
Steam News · Sep 6
Added a toggle for the wind sound effect when turning. It can now be found in the Audio settings. Hub Location: Added the ability to scroll through the item list in the stash. After purchasing the apartment, the door is no longer highlighted and the purchase hint no longer appears. Removed/adjusted collision on trash bins, chairs, trash bags, small boxes, and several other objects that could move ...
Steam News · Sep 6
Magazines in the inventory now have a bar on the left showing their current ammo count, making it easier to check at a glance. Fixed night vision goggles not working on the Potato graphics preset. Maximum FOV has been increased from 100 to 130. Loot item tooltips now scale with FOV, so the text displays correctly at higher FOV values. Fixed inconsistencies with the default FOV value. Minimum FOV h...
Steam News · Sep 5
Fixed VSync: synchronization has been changed from every 2nd refresh to every refresh. Fixed an exploit in Endless Mode involving the "I'm Stuck" button. Fixed a bug where pressing Shift could cause the weapon to move sideways and stay tilted, preventing proper aiming and accurate shooting until sprinting again. Reduced the health of Special Forces enemies. Increased the headshot damage multiplier...
Steam News · Sep 5
The flashlight now automatically turns off when you enter the shop(vending) and turns back on when you leave, if it was enabled before. You can no longer buy a magazine for a weapon you don’t own, preventing you from accidentally wasting money. Fixed a bug where the floor 3 boss, Viktor, could fail to spawn. Fixed a bug where the door to the floor 3 boss, Viktor, could be opened repeatedly. The bu...
Steam News · Sep 5
The chance for a bot to carry a grenade has been reduced from 33% to 20%. Healing items can now be used while running. Grenade explosions are now 40% quieter. Added a Hold/Toggle option for Leaning. Hold/Toggle settings have been regrouped to make the layout less visually confusing. On Easy and Medium difficulties, enemies will no longer shoot at you while you are in the inventory. Added the abili...
Steam News · Sep 4
Hello everyone!I’d like to make an important announcement regarding the release of the game and its current state.First of all, I sincerely want to thank everyone who has supported the project and purchased the game. It means a lot to me. I am a solo developer, and I created this game entirely on my own, without any outside funding or investment.I would also like to apologize to everyone who has b...
Steam News · Sep 4
Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms. Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict. The overall downtime between waves has been slightly increased. On Easy difficulty, the time be...