

Steam News · Oct 2
Hello everyone! For today’s episode I’ll provide a status report on the next FOUNDRY update and respond to the huge amount of feedback we have received on the last blog about how commerce could be improved. Next Update The next update will roughly be a combination of most things we have shown off in the previous months. Depending on what date we pick, not everything might make the cut, but current...
Steam News · Sep 18
Hello everyone! If you take a look at the past couple blog posts, you’ll get a good overview of what we’re currently working on for the next update(s). I don’t have any date or timelines yet, but I’m going to let you know as soon as we have made a decision. That puts us in a tricky spot for today’s blog as we’ve shown off all the work in progress and I don’t have anything new and flashy for you to...
Steam News · Sep 4
Hello everyone! Two blog posts ago we shared our first preview of the upcoming blueprint system. We asked for feedback about the gamification of the system and the feedback was almost unanimous in asking for it being more than just copy & paste of buildings. Therefore today I present our first iteration of how such a system may look like. Blueprint Ghosts When you place a blueprint you’re now crea...
Steam News · Aug 21
Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re starting with a preview of the upcoming conveyor lifts, and afterwards I am once again asking for your feedback. This time about the power system. Conveyor Lifts Please enjoy the first video of the new conveyor lifts. They are still work in progress have some minor issues, but you can see the core concept working here: Work in pro...
Steam News · Aug 19
Summer is coming to an end... I wish I had a duplicator to make another one! Here's to the next one! Oh, and if anyone has seen BB, please tell them to come home. We miss them very much. // Foundry Team
Steam News · Aug 7
Hello everyone! For today’s blog post I’m going to show you work in progress on the blueprint system that we have started working on a while ago. Please be aware that we’re overall pretty early in the development process, so everything you see is almost certainly not in its final form. Basic copy and paste (WIP) Those of you who have been using the Duplicationer mod before will see some similariti...
Steam News · Jul 24
Hello everyone! Last week I showed a preview about the way we intend to rework loaders and I’m glad that the feedback was very positive. There were a couple questions and suggestions, and we’ll refine the things a little based on that. Small Conveyor Lifts Now for today I wanted to address another age old request: Small conveyor lifts. For a very long time we have been asked to add 1x1 conveyor li...
Steam News · Jul 10
Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re taking a look at a new take on loaders. One of the things we’ve been working on the past months was a re-interpretation of loaders, and while it’s still work in progress, we’re finally ready to show it. Redesign Goals Before we look at what we’ve come up with, let’s summarize the key points we were trying to achieve: Allow loaders...
Steam News · Jun 26
Hello everyone! In this FOUNDRY Friday I want to share various improvements of existing features that different team members have been working on. Increased Map Zoom In a previous update we already were able to improve the performance on how the map is generated, allowing us to to zoom out the map a tiny bit. But with trains and growing factories it felt like an even better overview of everything ...
Steam News · Jun 12
Hello everyone! In today’s FOUNDRY Friday I want to share something we have been experimenting with: Small Assembly Lines. in progress If you played the game for long enough, you have seen our Assembly Lines which are used to make the humanoid robots. Every step is visualized, and you can see the robots being manufactured...