

Steam News · Feb 26, 2025
We just pushed a minor patch to the SDK2013 branch: Removed cl_togglegrenades ConVar due to player feedback Implemented +togglegren1 and +togglegren2 commands Updated Simplified Chinese translation (thanks Finn5470!) Note, servers will need to update for most of these changes to take effect If you have any questions or player feedback, join our community on Discord! Suggestions and bug reports are...
Steam News · Jan 8, 2025
We just pushed a minor patch to the SDK2013 branch: Raptor Dan's massive viewmodel animation overhaul is now complete! All remaining weapons now have unique animations, and each class now has their own unique set of arm models. Overhauled HUD to use rasterized versions of panels. This should improve the overall look on high re...
Steam News · Nov 21, 2024
We just pushed a minor patch to the SDK2013 branch: Implemented new WIP viewmodel animations for the following weapons, made by Raptor Dan! Animations for other weapons will be implemented in future patches Assault Cannon Super Shotgun Pelletgun Sniper Rifle Auto Rifle Grenade Launcher Pipe Launcher Incendiary Cannon RPG Tranq...
Steam News · Nov 11, 2024
We just pushed a minor patch to the SDK2013 branch: Added Fortress Forever logo on the game window and taskbar icons Added hud_newteamcolors (1 by default) and added it to Fortress Options Added missing animation activities to register Fixed Spy feign ragdolls sometimes persisting until round end Fixed cloaked Spies being very visible with -dxlevel 81 Fixed weapon reloading state being networked a...
Steam News · Oct 14, 2024
We just pushed a minor patch to the SDK2013 branch: Rebuilt Linux binaries with Steam Runtime Sniper and GCC10. This should improve compatibility with older distributions Fixed some cases where the killfeed would not render properly on Linux Fixed some cases where the the grenade throw delay would not match between the server and the client, resulting in ghost grenades Demoman Pipes now automatica...
Steam News · Oct 12, 2024
Hello! We're excited to announce Fortress Forever's upcoming engine upgrade to the 2013 Source Engine SDK! This update comes with Linux support, massive technical and graphical improvements in all parts of the engine and general game feel, alongside fixes of several longstanding bugs. Having done a lot of work behind the scenes to modernize our workflow, we are hoping to actively maintain this bra...
Steam News · Jul 4, 2019
We just pushed a minor patch: Fixed mp_friendlyfire_armorstrip being applied to self damage Fixed first grenade after death sometimes being thrown immediately Fixed grenades sometimes having no timer when primed in quick succession or right after spawning Note, servers will need to update for most of these changes to take effect Join our community on Discord! Player feedback and suggestions are we...
Steam News · Jan 28, 2019
We just pushed a minor patch: Fixed some inconsistencies with how friendly fire interacts with sabotaged buildables Removed the -1 frag recieved from suicides The top damager of a player that kills themselves now gets an assist (shown in death notices as suicider + assister) Note, servers will need to update for all of these changes to take effect Join our community on Discord! Player feedback and...
Steam News · Feb 17, 2018
We just pushed a minor hotfix to address a few issues that were reported: Pyro jetpack fuel recharge rate was unintentionally nerfed, my bad (#354) Temporarily disabled discord rich integration, causing hl2 to stick around after quitting the game (#351) Note, servers will need to update for the jetpack fix Thanks to doublah and Jitterskull for reporting these issues! A continued thanks to everyone...