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Steam News · Aug 28
🧱 We have added the three most requested features to the game.Wisp Lantern: generates wisp dust automatically.Mandrake Patch: grows mandrakes for harvest.Mageflower Patch: grows mageflowers for harvest.You can buy all of these in Frogal's wizard tower.That's all!We have been getting far less QOL requests after the last updates, so there was no big QOL features in this update. So if you have a QOL ...
Steam News · Jul 26
Changes 2 more upgrade levels added to sand generation for late game automation. Collector item duplication bug fixed. Save file systems updated to fix save file corruption issue. Sorry for the upload size being 2GB on the last build, we accidently uploaded "Do Not Ship" files. Big thanks to the player who informed us about that! 🥇 Thank you for staying updated on Forage Wizard!
Steam News · Jun 14
🧱 New Buildings 🧱We have added three of the most requested buildings to the game.Fountain: generates aqua automatically.Self Pruner: generates leaves automatically.Mythdrill: generates mythril ore automatically.You can buy all of these in Frogal's wizard tower.There are also a few new upgrades related to these buildings.🔮 Other Improvements 🔮These two features were requested commonly by the top au...
Steam News · May 21
Changes Some map hitboxes are more intuitive now. In move & destroy mode, the building that you hover over will show it's radius in a different color. There is an option to confine your cursor to the screen while playing, improving edge scrolling. Now there is an option in the pause menu to clear all the floor items (in case your map is filled with 100 million aqua). We've added a button to reset ...
Steam News · May 9
A player found a bug from the last update where moving a building would leave it's radius visualization in the previous position. This update should fix that! Thanks to the player who found this bug and posted about it on steam discussions.
Steam News · May 7
Edit: The Mac OS version of this update is now available.⚙️ Automation Updates ⚙️We have greatly simplified 2 aspects of automation and improved the tutorial text. All pylons can now "fork", meaning they can all transfer to multiple containers. The fork pylon has been transformed into the teleporter pylon, which will make it easier to transfer items over a long range. The tutorial text has been up...
Steam News · May 6
Some player's noted that they couldn't play Forage Wizard without internet access because we did steam verification incorrectly. This update should fix that! Thank you to the players that brought this up in the reviews and on discord.
Steam News · May 5
Forage Wizard has Just released. There is a temporary 10% off special to celebrate the release so get it now! 🔮🌳🧙♂️⚔️🐸Enter the forbidden woods in search of a legendary artifact. Learn to become the Forage Wizard by crafting, building and slaying slimes! Help the inhabitants of the woods and unlock a giant magical skill tree to turn the forest into a giant machine of your own production.If you ne...
Steam News · Apr 21
After a long wait you can finally play Forage Wizard!We've had so much support from all of you throughout this game's development. It's crazy how many of you have shown an interest in our first game, which has turned from a side project into my entire life! There's no way we would have made it so far without your encouragement and your extensive playtesting. So thank you so much!I'm excited to say...
Steam News · Feb 23
Heyo peeps! 👋Next Fest is here! Remember when I told you about a big demo update, well it's out today! We have added 6 new buildings:Collectors and extractors are also pylons technically. So there are many pylons, which you can build into item transfer networks.Plus we also added a garbage bin ːsteamfacepalmːbecause people were making their world unplayable by harvesting 1,234,567,890 logs which t...