Steam News · 1d
What is this? Two updates in one day?? It sure is! Here's a list of things fixed in this update: Fixed a bug that could cause a soft lock if you destroyed the last builder's hut Fixed a bug that caused fire guards to only go to the market and stock up their home if buildings were burning (not the best fire guards, then, are we) Fixed a bug that allowed you to assign folks with lower education to e...
Steam News · 1d
Thanks to everyone who is reporting issues and providing feedback both in the Discord server, via the Steam forums and using the "Send feedback" button in-game! Here's the short list of issues fixed in todays update: Fixed a bug in the tutorial that didn't unlock decorative gardens Fixed a bug where you couldn't add workers to your buildings if you only had unemployed educated or expert folks Fixe...
Steam News · 2d
We're releasing a quick hotfix for the 1.0 release because a nasty bug that prevented multiplayer games from starting properly managed to sneak in! FIXED An issue the caused infinite recursion and a game crash for the client player very quickly in multiplayer games
Steam News · 2d
We did it.Folklands has officially left Early Access and 1.0 is available now!Folklands started because the four of us wanted to make the kind of settlement builder we grew up playing. Something inspired by games like The Settlers, early Anno, Caesar and Pharaoh, where starting with a few Folks and slowly turning an empty piece of land into a functioning town is the fun part.Early Access gave us t...
Steam News · 2d
Hi everyone!In preparation for the release later today, we've updated the demo, so you can all play the most up-to-date version, even in the demo!Enjoy!
Steam News · 3d
When three brothers and a close friend make a game together, eventually somebody is going to ask the important question:Okay, but who won?For most of Early Access, Folklands was happy to let you answer that yourself.Maybe you had the biggest settlement. Maybe your economy somehow worked despite all evidence to the contrary. Maybe you simply survived the increasingly unreasonable demands of your Fo...
Steam News · 4d
As your settlement gets larger, trying to produce absolutely everything yourself can start becoming a bit of a problem - maybe your map has plenty of Oil, but not much good land for Wine. Maybe your friend settled somewhere with exactly the opposite problem.With 1.0 we're adding a global market, which lets you buy and sell goods instead of having to build every production chain yourself.That means...
Steam News · 5d
We're a team of three brothers and one very close friend who is basically a fourth brother, and we originally started making games for a pretty simple reason: we like playing games together.Our first project was a deckbuilder - starting off an idea one of the brother had for a movie. We worked on it on and off for around ten years - both digital and physical - before one of us finally asked a ques...
Steam News · Sep 4
Yesterday, we said Folklands 1.0 means More Folk. More Lands.There is, unfortunately, a small problem with the second part: The good land isn't always where you want it to be!As your settlement grows, each new tier brings new buildings, new opportunities, and new demands on your economy. As your settlement grows, so does the need to expand - farms need more space, production buildings need more re...
Steam News · Sep 3
MORE FOLK. MORE LANDS.Folklands 1.0 launches September 9.A journey that started almost 4 years ago is almost coming to an end - or is it a new beginning? This is the moment we’ve been building toward ever since we started!Since Folklands entered Early Access, the game has grown alongside the settlements you’ve built in it. Your feedback, ideas, strange little towns, extremely ambitious production ...