Folklands 2026

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Steam News · Sep 25

Update 1.0.09 patch notes

Happy Friday! What better time to release an update than just before the weekend? This update has been focused on fixing various performance issues, especially related to bigger settlements. In addition, several smaller bugs have been fixed. Changes / improvementsMade several improvements to the way game resources and buildings are being processed, resulting in noticeable performance improvements ...

Steam News · Sep 16

Update 1.0.08 patch notes

Happy Wednesday (or Thursday, depending on your preferred timezone)! Another update rolls out today with fixes for issues that have been reported! Please keep reporting issues via the in-game feedback form, Discord or via the Steam forums 🫶 Here's the list of changes / improvements in this release: Fixed an issue where unlimited resources like well water and fish was incorrectly counted Updated th...

Steam News · Sep 14

Update 1.0.07 patch notes

A very special thank you to everyone who is helping us track down and fix all these annoying lag issues! Your savefiles and feedback makes a huge difference! It's also wonderful to see all the different settlements you're building! Here's the list of changes / fixes for this release: Found and fixed a couple of performance-related memory leaks which would cause degrading performance when playing t...

Steam News · Sep 12

Update 1.0.06 patch notes

This release focuses mainly on fixing several reported game breaking crashes. If you're still experiencing crashes, please keep reporting them via the in-game "Send feedback" button, attach the save file and try to let us know if there is any recognizable pattern to the crashing (what did you do right before the game crashed). Chages / fixes: Fixed several cases of game crashing bugsFixed an issue...

Steam News · Sep 12

Update 1.0.05 patch notes

Thank you to everyone reporting issues. Sending us savegames with your feedback helps a lot! Here's the list of changes / fixes / updates in this patch: Fixed two random game crashes that were introduced in 1.0.02 and 1.0.03 Fixed a bug that made it impossible to manually assign workers Fixed a bug that caused NPC quests to appear way too frequently Fixed a bug that prevented continuing the previo...

Steam News · Sep 11

Update 1.0.04 Patch notes

Another day, another update! This updates contains the following improvements / changes: Fixed an issue that caused pig farms to not properly produce pigs Fixed an issue with delivering production resources Fixed Townsfolk staying unhappy because they couldn't bother to take a trip to the pub Fixed a scaling issue on the stone mine, diamond mine, gold mine and diamond resources

Steam News · Sep 10

Update 1.0.03 patch notes

What is this? Two updates in one day?? It sure is! Here's a list of things fixed in this update: Fixed a bug that could cause a soft lock if you destroyed the last builder's hut Fixed a bug that caused fire guards to only go to the market and stock up their home if buildings were burning (not the best fire guards, then, are we) Fixed a bug that allowed you to assign folks with lower education to e...

Steam News · Sep 10

Update 1.0.02 patch notes

Thanks to everyone who is reporting issues and providing feedback both in the Discord server, via the Steam forums and using the "Send feedback" button in-game! Here's the short list of issues fixed in todays update: Fixed a bug in the tutorial that didn't unlock decorative gardens Fixed a bug where you couldn't add workers to your buildings if you only had unemployed educated or expert folks Fixe...

Steam News · Sep 9

Version 1.0.01 changelog

We're releasing a quick hotfix for the 1.0 release because a nasty bug that prevented multiplayer games from starting properly managed to sneak in! FIXED An issue the caused infinite recursion and a game crash for the client player very quickly in multiplayer games

Steam News · Sep 9

Folklands 1.0 is OUT NOW!

We did it.Folklands has officially left Early Access and 1.0 is available now!Folklands started because the four of us wanted to make the kind of settlement builder we grew up playing. Something inspired by games like The Settlers, early Anno, Caesar and Pharaoh, where starting with a few Folks and slowly turning an empty piece of land into a functioning town is the fun part.Early Access gave us t...

Steam News · Sep 9

Demo version updated

Hi everyone!In preparation for the release later today, we've updated the demo, so you can all play the most up-to-date version, even in the demo!Enjoy!

Steam News · Sep 8

FIVE WAYS TO WIN. ONE DAY LEFT.

When three brothers and a close friend make a game together, eventually somebody is going to ask the important question:Okay, but who won?For most of Early Access, Folklands was happy to let you answer that yourself.Maybe you had the biggest settlement. Maybe your economy somehow worked despite all evidence to the contrary. Maybe you simply survived the increasingly unreasonable demands of your Fo...

Steam News · Sep 7

YOUR NEIGHBOR HAS OIL - YOU HAVE WINE. FIGURE IT OUT.

As your settlement gets larger, trying to produce absolutely everything yourself can start becoming a bit of a problem - maybe your map has plenty of Oil, but not much good land for Wine. Maybe your friend settled somewhere with exactly the opposite problem.With 1.0 we're adding a global market, which lets you buy and sell goods instead of having to build every production chain yourself.That means...

Steam News · Sep 6

HOW FOUR GUYS ENDED UP MAKING FOLKLANDS

We're a team of three brothers and one very close friend who is basically a fourth brother, and we originally started making games for a pretty simple reason: we like playing games together.Our first project was a deckbuilder - starting off an idea one of the brother had for a movie. We worked on it on and off for around ten years - both digital and physical - before one of us finally asked a ques...

Steam News · Sep 4

GOOD LAND IS GETTING HARDER TO FIND

Yesterday, we said Folklands 1.0 means More Folk. More Lands.There is, unfortunately, a small problem with the second part: The good land isn't always where you want it to be!As your settlement grows, each new tier brings new buildings, new opportunities, and new demands on your economy. As your settlement grows, so does the need to expand - farms need more space, production buildings need more re...

Steam News · Sep 3

MORE FOLK. MORE LANDS.

MORE FOLK. MORE LANDS.Folklands 1.0 launches September 9.A journey that started almost 4 years ago is almost coming to an end - or is it a new beginning? This is the moment we’ve been building toward ever since we started!Since Folklands entered Early Access, the game has grown alongside the settlements you’ve built in it. Your feedback, ideas, strange little towns, extremely ambitious production ...