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Steam News · 14h
Hey there peeps!Since Update #11 we started getting reports of the game crashing when you'd press "Continue" after a run, and sometimes also when returning to the main menu! While working on a fix (thank you all for the reports you sent!) we also added a couple of other features. Let's take a look. ChangelogAdded a Fog Thickness multiplier for earning Spikes (permanent currency)each fog thickness ...
Steam News · 2d
Hey there everyone!We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new base cards! Some address viability, synergies, strategies while others make for a fresh experience with a given carriage.The new cards have been in testing for a ...
Steam News · 3d
Save 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Steam News · Sep 1
Hey there peeps!This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that focus on making the game better such as a re-implemented HP bar which is no longer dependent on the game's resolution, improved visuals/clarity of enemy unit attac...
Steam News · Aug 30
Fogpiercer is running full steam ahead with three updates coming out just this month. These updates focus on game improvements, quality-of-life additions, localization fixes, and more, with many of the changes based on player feedback. If you missed the latest news from Fogpiercer, make sure to punch your ticket and catch up with the roundup below. Fogpiercer is also part of the Hooded Horse Augus...
Steam News · Aug 10
Hey everyone!With this update we're revisiting a previously under-explored part of Fogpiercer's deckbuilding - card pattern mods! They were far too rare previously which meant that seeing one felt a little too much like christmas, we wanted to bring these closer and make them more common. In other words we thought it'd be better to make these rare, but this was a mistake and we're changing them to...
Steam News · Aug 6
Hey everyone!So far we've released updates with more content, tweaks and bugfixes, however this time around we wanted to bring you these bugfixes sooner, making the game more stable and again, most importantly and hopefully fixing the card flicker bug once and for all!It was awesome we got very quick feedback after yesterday's update regarding the ongoing issue with cards flickering for some of yo...
Steam News · Aug 5
Hey everyone!This update mainly addresses feedback and bugfixes. As we follow feedback, reviews and suggestions, we try to gauge the tweaks we can introduce that come bearing a meaningful impact. Today's update looks at one system specifically which you encounter and experience throughout the entire run.Better card distributionTo go a into a little more detail, we've noticed that card rewards and ...
Steam News · Jul 31
Hello everyone!With this update we're bringing a redesign to the cards of the Passenger Carriage, new cards and several "quality of life" improvements. Many of these changes come as a result of your feedback, suggestions, as well as us seeing what we could be In regards to the carriage redesign, we decided to bring it even closer to the idea of a support carriage. One that sets situations up for...
Steam News · Jul 27
Hello everyone!Today's update brings improved probabilities for seeing stronger cards and varied environmental hazards in addition to also the modding system getting improvements based on feedback and what we've seen doesn't work well. Lastly we have bugfixes and slight tweaks! ChangelogAdded a "Pity" system:probability of seeing a rare card increases when you don't get anyprobability of seeing an...