

Steam News · Sep 22
improvments :Added several difficulty slider on the options menu :Added a slider ranging to x0.75 to x2 the amount of health recovered upon pickup.Added a slider ranging to x0.75 to x2 the amount of armor recovered upon pickup.Added a slider ranging to x0.75 to x2 the amount of ammunitions found upon pickup.Added a slider ranging to x0.5 to x2 the amount of enemy health.Added a slider ranging to x...
Steam News · Jun 15
improvments :Made some changes in the "Waking up" level to make it more interestingImproved the car camera handling, it'll less go through geometryFixes :Added some missing translationsAfter using a ladder, following NPCs now spawns behind the playerFixed a save/loading issue causing to not load the saved weaponsNow that there is less bugs I can focus more on working on the new content. I'll keep ...
Steam News · Jun 8
Apologies,I couldn't do much this week, I had a version control software issue which took me several days to fix. I also added a step by step guide to help me fix save bugs if you encounter one and wish to participate to the development of the game. The guide is pinned in the forum section.improvments :Added more variety to the "Crashlanded" level desert section to make it less redundant.Added a t...
Steam News · Jun 2
improvments :Changed some dialogues in the first jail level to make the story clearer.Upon collision the car now plays sounds.Improved the performances while in combat with a lot of adversaries.While exiting the car, the player is now looking at the car's door.Bullet holes are not showing if the surface is sand.Removed the car shadow to avoid a shimmering effect.The car's 3rd person camera mostly ...
Steam News · May 26
improvments :Worked on the enemy AI pathfinding and performances.Staggered enemies now can drop their live grenades.Improved performances while shooting in full auto mode.Added more light in the agricole section.Fixes :Fixed a bug which activated the canon ammo supply without interacting with it in the last level.Fixed a bug in the loading saves system.Fixed the headless enemies that kept on shoot...
Steam News · May 21
improvments :Added a level selection screenAdded a skip introduction buttonImproved enemies AI pathfindingBuggy's turret are now accessible to the playerYou can now flip the buggy if it's turned overStaggered enemies now drop their grenade if they were about to throw itFixes :Fixed an issue when using a ladder and getting fall damagesBalance :Reduced the shotgun spread
Steam News · May 18
Not a lot of changes but important onesimprovments :The buggy camera is more stable, the driving feels better. It's not perfect yet but it is a good start.Added a ticking sound for the grenade, you now have a two seconds delay before it explodesAdded localized damages, headshots do 50% more damage.Fixes :Fixed the prompts that showed controller buttons instead of keyboardsPlayer dropped weapons co...
Steam News · May 17
Here is the list of what I've done the last two days according to your feedbacksimprovments:Improved menu navigation with controllersMade some passageway in the desert 3rd level more obvious with more lightRemove the "Fire2" button from the inputs list since it is not usefulFixes :HUD and weapon will not sway anymore if you move your mouse with sensitivity to 0Removed the wheel trails of the buggy...
Steam News · May 15
Here is the list of what I've done the last two days according to your feedbacksimprovments:Grenades doesn't explode right on contact, it has a timer of a second before blowing up. It's also more bouncyCapped the framerate in the main menu if there's no FPS limitAdded a dropdown to limit your FPS according to the usuals selections (30/60/144 etc)Added some visual and audio cues about the player ro...
Steam News · May 12
Fixed a bug that didn't allow the player to use WASD while driving.
Steam News · May 12
I've adressed the most important issue yet : the menu FPSs needed to be capped. I'll add an option to choose you own limit later.