Fire. Hold. Repeat.

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Fire. Hold. Repeat. 2026

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Steam News · 5d

Updated demo + talent tree!

Talents are in the demo! 🌳 Hi everyone! In my last post I said the demo would stay as is and talents would wait for the big update. But balance testing showed that doesn't work, so I changed my approach. So the demo is updated and talents are already there. Come try them! What else changed:Talents are simpler: one pick, and you get the bonus right away.Tooltips should be clearer.The start of the g...

Steam News · Oct 19

Next Fest is on! Something big is brewing 🌳

Next Fest is on, and something big is brewing Hey everyone! Serhii here, solo dev of FIRE. HOLD. REPEAT. Next Fest has started, and I'm thrilled to see so many of you holding the line in the demo. Thank you! The big update isn't quite ready for the fest, because it's not a patch: it's something that touches the whole game. So the demo stays as it is for now, while the workshop here is running at f...

Steam News · Sep 19

v0.5.25: Contracts system + fixes

🆕 New feature: ContractsAdded a new system to the game — Contracts. The idea is simple: turn in a set number of trophies of ONE rarity — and get a guaranteed item of a higher rarity in return.🔹 How it works: pick a rarity, stage the required number of items of that tier (fewer for rarer ones, more for common ones), sign the contract — and get a guaranteed upgrade.🔹 The result's category (weapon, a...

Steam News · Sep 5

Update 0.5!

What changed since the last updateBalance:The "Shershen" pistol (deagle) got several fixes at once — accuracy, headshot damage, effective firing range, armor penetration, and magazine size — now it actually feels strong instead of a dead slotSoftened the boss health curve at early levels — it used to spike sharply right where players felt it the mostRaised grenade cooldowns and slightly lowered th...

Steam News · Sep 5

Playtest already live!

Hey everyone!The playtest is officially open – the first people who signed up have already gotten access and confirmation. Honestly, I didn't expect this many people to want to join in, especially before any big updates – it genuinely means a lot and keeps me motivated to keep going.If you're one of the people who got access – welcome, and don't hesitate to hit the feedback button right in the gam...

Steam News · Aug 25

Update 0.4!

Here's what's been done:Balance: reduced boss damage, more variety in headshot chance across enemy types, sniper rifles now hit harder specifically against armored targetsReworked bandage healing – now heals gradually over time instead of instantly all at onceFixed a bug with incorrect attachments showing up for weaponsUpdated boss/rare enemy indicators on the monitorFixed a minor visual bug with ...

Steam News · Aug 17

FIRE. HOLD. REPEAT. on Ukrainian Games Festival 2026!

Welcome to Ukrainian Games Festival 2026!A small win for a solo developer. Half a year ago I never thought this would happen, and now FIRE. HOLD. REPEAT. is officially part of the festival alongside other Ukrainian games. Really happy about this!FIRE. HOLD. REPEAT. is a desktop companion loot shooter. Your soldier stands right on your desktop and holds the line. Every click you make anywhere on sc...

Steam News · Aug 16

Update!

Hello hello! Fixed:Mouse sensitivity would drop system-wide while the game was running (even in other games) – caused by the input hook, now fixedEnemies at higher levels used to pile up right on top of each other – now they stop at different distances depending on type (snipers and officers keep their distance, assault troops get closer)The level number on the monitor could occasionally show thro...

Steam News · Aug 13

A little update!

List of changes:Fixed enemy accuracy and damage — accuracy, machine gunners, snipers/medics/berserker rebalancedFixed shooting animations and frames for several enemiesFixed brightness flicker in spritesNew features: pulsing stat icons in comparison panel, "Tutorial Hints" toggle, combat zone scale settingFixed window positioning/scaling on non-standard resolutionsThanks for the feedback!

Steam News · Aug 10

minor update!

so here a few things that was i worked on:Fixed / added (since Aug 4): • Fixed: bug-report/feedback form didn’t accept keyboard input (typed text went to a different window instead of the field) — the inventory window never received real keyboard focus • Fixed: the inventory panel could get hidden behind the background when enabling “fullscreen background,” requiring a game restart • Fixed: the mo...