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Steam News · 3h
Hey everyone,Two big ones this week: the end of a match is now a wall of darkness sweeping the dungeon, and dying no longer takes you out of the run. It puts you inside an enemy.The DarknessThe last thirty seconds used to be the clock hitting zero. Now the dungeon goes dark, starting at the farthest room from where you spawned and closing on the exit. Rooms strobe before they go, lights and campfi...
Steam News · Aug 27
Hey everyone,Three big ones this week: every item now has a weight, weapon and shield stats have been rebuilt, and the HUD got a serious pass.Heads up before you read on: we had to wipe everyone's inventories with this update. More on that at the bottom.Everything Has a WeightEvery item you pick up now has a weight, and carrying more slows you down. One point of weight is one percent slower, with ...
Steam News · Aug 12
A Big One (Mostly Because There's a Lot of It)Hey everyone,This update is large, not because any single change is massive, but because there's a lot packed in here. New relic, nameplates, item rarity rework, and a long list of smaller fixes and improvements. This one's a bit of a crazy update behind the scenes too: 24 bugs and features shipped, and at least two nights where the team was up until 4...
Steam News · Aug 5
Hey everyone,Smaller update this time around, but a few of these are things you've been asking for. Boss health bar, better item info, and the dungeon just got a little less predictable.Boss Health BarWhen you're in the boss room, you can now see how much health the boss has left. No more guessing whether you're about to finish the fight or whether you're still nowhere close.Item Rarities and Stat...
Steam News · Jul 30
Hey everyone,This is a big one. Bots, smarter enemies, fog of war, and a full objectives overhaul. Let's get into it.Bots Have Joined the DungeonWe know the deal: Few Shall Return is built around player interaction, and it's just a better game with 3+ people in the room. But we also know that public matchmaking doesn't always cooperate, and sometimes you queue up and there just aren't enough playe...
Steam News · Jul 21
We started working on Few Shall Return full time in November 2024. Back then we were hoping to release in August 2025. It's now almost a year later than we planned, but we're happy (and honestly a little relieved) to say that Few Shall Return is live in Early Access today.Ballard Games is three people: Joul on marketing, Solomon on design, and Victor on tech. But this game is not just three people...
Steam News · Jun 11
Greetings, dungeon delvers!👋 We're excited to push our final build before Next Fest. Yes, we're going in Next Fest! Boss difficultyIf you recall, a few weeks ago we released Relics which are special, unique items that you find on the map. They cannot be taken out of the map for future games, but if you find one of them, they give you some serious buffs for that game. Until today, relics were just ...
Steam News · Jun 3
Greetings, dungeon delvers!👋 We have a new demo build for you! Here's what's new:Item raritiesUntil now, if you found a Stone Hammer in the dungeon it would always have the same stats: 100 damage. Finding a second hammer was not really fun.Today, we're introducing item rarities which make every instance of an item unique. Each item, randomly, spawns in one of the 4 rarities:CommonRareLegendaryEpic...
Steam News · May 28
Greetings, dungeon delvers!👋 It's been only 6 days since the last update but we have some exciting changes for you today!New ROSTER editorYou can now see in the main menu which character you have selected and their inventory!The character selection screen gives you a preview of the characters as well:Did you know that our two characters have back stories? You can read them on the character editor ...
Steam News · May 22
Greetings, dungeon delvers!👋 We've got some big changes for you today, along with a handful of quality of life changes that have been in the works for some time!EMOTESEver since we started Few Shall Return, we knew that players need a way to chat with each other. Today, we are finally releasing Emotes so you can communicate with each other. There are 15 static ones and one that allows you to show ...