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Steam News · Jul 22
Feature Updates:Mouse is now supported when navigating the user interface!In all UI, as an alternative to keyboard navigation, most elements can be clicked with the mouse, such as:Keywords can be stamped into the fill-in-the-blank puzzles by clicking the respective words and/or blanksDialogue can be advanced by clicking anywhere on the screenEvidence with a pending item examination can be clicked ...
Steam News · Jul 13
Bug Fixes:Fixed an issue where the investigation prompt for a certain interaction (the hidden doorway into the museum's backroom) would appear when it was not yet relevantFixed an issue that may have caused dialogue to initiate when another menu was already open, specifically when interacting with the plaque for "The Fairy on the Wall" exhibit. If you still experience this following this update, a...
Steam News · Jun 15
Bug Fixes:Fixed an issue where revisiting a specific dialogue prompt (attempting to call the Bookstore from payphone after learning about "The Da Viper Code") displays the dialogue chains incorrectly, as if there is a dialogue choice to be made when there isn'tFixed an instance where dialogue in a specific conversation (revisiting the Student's dialogue about the book number) is flipped, as if the...
Steam News · Jun 13
Bug Fixes:Fixed an issue where, in a rare scenario, the puzzle menu won't close after using the auto-fill keyword stamp.If you still experience this issue, reach out to my email, or put your email address in the bug report so I can follow up for more details.Fixed a rare issue where the "acknowledge" button during the tutorial case does not get selected properly, presenting a situation where the p...
Steam News · May 30
Bug Fixes:Fixed an issue for some players where the fill-in-the-blank puzzle menu can not be closed, possible after using the auto-fill keyword stamp in specific situationsIf you still experience this issue, reach out to my email for more details!Fixed an issue where text might not display properly and substituting shorthands, such as "M_NG" instead of "New Game" on the main menu screen.Fixed an i...
Steam News · May 28
Bug Fixes:Fixed an issue where an achievement (Connoissaurus Rex) becomes unachievable after a certain point of progression (removing the artwork from the wall to access the backroom) where it did not previouslyKnown Issues:An issue where the fill-in-the-blank puzzle menu can not be closed after an unknown triggerCannot replicate; If you experience this issue, reach out to my email for more detail...
Steam News · May 25
Bug Fixes:Fixed an issue where the pause, settings, or bug report menus would not become visible when necessary.Fixed an issue where attempting to resolve a dispute on a piece of infromation in the profile menu that was not marked as "disputable" would cause the menu to lock
Steam News · May 25
Bug Fixes:Fixed a couple rare instances where selection would become locked, or menus would not open correctly, such as with the profiles menu after completing a disputeIf you experience repeated issues with interactivity in the menus, and do not wish to reach out to my email for troubleshooting, please write VERY DETAILED bug reportsFixed an issue that could cause the tutorial note (that describe...
Steam News · May 24
Bug Fixes:Fixed an issue where after submitting an incorrect verdict, and then erasing, the fill-in-the-blank menu becomes unresponsiveFixed an issue where the pause menu could be closed after opening the quit game prompt without making a decision to quit or notAlso fixed an issue where the "back" control glyph would be visible after opening the quit game prompt despite it being inactiveFixed an i...
Steam News · May 22
Feature Updates:Fill-in-the-blank puzzles will now check for alternate solutions!Alternate solutions are on a per section basis, as in the group of blanks that are checked togetherAlternate solutions are reserved for situations where keywords are logically interchangeableAlternate solutions don't redefine the relevancy/subject of the puzzle - just because it makes sense, doesn't mean it's relevant...